Planer: Gantt-Zeilenreihenfolge auf Healer → DPS → Tank geändert

Innerhalb DPS: Phys. Range (BRD/MCH/DNC) → Caster (BLM/SMN/RDM/PCT)
→ Melee (MNK/DRG/NIN/SAM/RPR/VPR). Sortierung unabhängig von der
Reihenfolge der Job-Slots im Info-Panel.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
xziino 2026-05-24 08:53:37 +02:00
parent bb4eb301e0
commit eecab6d76a

View File

@ -599,11 +599,23 @@ function timelineScale(plan) {
return { duration, width: Math.max(720, Math.ceil(duration / 1000 * pxPerSecond)) }; return { duration, width: Math.max(720, Math.ceil(duration / 1000 * pxPerSecond)) };
} }
// Sortierreihenfolge im Gantt: Healer → Phys.Range → Caster → Melee → Tank
const JOB_GANTT_ORDER = {
'WHM': 0, 'SCH': 1, 'AST': 2, 'SGE': 3,
'BRD': 10, 'MCH': 11, 'DNC': 12,
'BLM': 20, 'SMN': 21, 'RDM': 22, 'PCT': 23,
'MNK': 30, 'DRG': 31, 'NIN': 32, 'SAM': 33, 'RPR': 34, 'VPR': 35,
'PLD': 40, 'WAR': 41, 'DRK': 42, 'GNB': 43,
};
function timelinePlayerRows(plan) { function timelinePlayerRows(plan) {
const roster = plan.playerRoster ?? []; const roster = plan.playerRoster ?? [];
const rows = []; const rows = [];
(plan.jobComposition ?? []).forEach((job, idx) => { const jobEntries = (plan.jobComposition ?? [])
if (!job) return; .map((job, idx) => ({ job, idx }))
.filter(e => !!e.job)
.sort((a, b) => (JOB_GANTT_ORDER[a.job] ?? 99) - (JOB_GANTT_ORDER[b.job] ?? 99));
jobEntries.forEach(({ job, idx }) => {
const name = roster[idx]?.name ?? ''; const name = roster[idx]?.name ?? '';
const role = JOB_ROLE[job] ?? ''; const role = JOB_ROLE[job] ?? '';
const abilities = (JOB_ABILITIES[job] ?? []) const abilities = (JOB_ABILITIES[job] ?? [])