- Replace fixed-window AoE bucketing with proximity clustering (1000ms
from first event per ability) to prevent boundary splits
- Show absorbed shield damage in blue next to player damage (e.g. 40k +20k)
- Show overkill damage in red below job abbreviation on death
- Phase dropdown in AoE Timeline for multi-phase fights (phaseTransitions)
- Default phase selection: Ganzer Fight
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>