diff --git a/STDHelper.sln b/STDHelper.sln
new file mode 100644
index 0000000..1fa11b2
--- /dev/null
+++ b/STDHelper.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.28729.10
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "STDHelper", "STDHelper\STDHelper.csproj", "{C763D8F1-B426-4E05-AA56-D1054D36392E}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {CB2EB343-8371-4257-B2DA-5B7CE447F5E1}
+	EndGlobalSection
+EndGlobal
diff --git a/STDHelper/App.config b/STDHelper/App.config
new file mode 100644
index 0000000..56efbc7
--- /dev/null
+++ b/STDHelper/App.config
@@ -0,0 +1,6 @@
+
+
+     
+        
+    
+
\ No newline at end of file
diff --git a/STDHelper/App.xaml b/STDHelper/App.xaml
new file mode 100644
index 0000000..90d4ffa
--- /dev/null
+++ b/STDHelper/App.xaml
@@ -0,0 +1,9 @@
+
+    
+         
+    
+
diff --git a/STDHelper/App.xaml.cs b/STDHelper/App.xaml.cs
new file mode 100644
index 0000000..d51058e
--- /dev/null
+++ b/STDHelper/App.xaml.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace STDHelper
+{
+    /// 
+    /// Interaktionslogik für "App.xaml"
+    /// 
+    public partial class App : Application
+    {
+    }
+}
diff --git a/STDHelper/MainWindow.xaml b/STDHelper/MainWindow.xaml
new file mode 100644
index 0000000..290b8fb
--- /dev/null
+++ b/STDHelper/MainWindow.xaml
@@ -0,0 +1,15 @@
+
+    
+
diff --git a/STDHelper/MainWindow.xaml.cs b/STDHelper/MainWindow.xaml.cs
new file mode 100644
index 0000000..f4050c4
--- /dev/null
+++ b/STDHelper/MainWindow.xaml.cs
@@ -0,0 +1,225 @@
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Input;
+using System.Windows.Media.Imaging;
+using System.Windows.Threading;
+using System.Drawing;
+using System.Windows.Forms;
+using System.Windows.Interop;
+using System.Linq;
+
+namespace STDHelper
+{
+    /// 
+    /// Interaktionslogik für MainWindow.xaml
+    /// 
+    public partial class MainWindow : Window
+    {
+        private DispatcherTimer t;
+        public MainWindow()
+        {
+            InitializeComponent();
+            t = new DispatcherTimer();
+            // Hook up the Elapsed event for the timer. 
+            t.Tick += new EventHandler(OnTimedEvent);
+            t.Interval = new TimeSpan(0, 0, 1);
+        }
+
+        private void Btn_Load1_Click(object sender, RoutedEventArgs e)
+        {
+            System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
+            LoadClipboardToImage(i);
+        }
+
+        private void LoadClipboardToImage(System.Windows.Controls.Image img)
+        {
+            BitmapSource bms = CopyScreen();
+            img.Opacity = 0.5;
+            img.Source = bms;
+        }
+
+        private void Btn_Load2_Click(object sender, RoutedEventArgs e)
+        {
+            System.Windows.Controls.Image i = FindName("image2") as System.Windows.Controls.Image;
+            LoadClipboardToImage(i);
+        }
+
+        private void Btn_Switch_Click(object sender, RoutedEventArgs e)
+        {
+            System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
+            System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
+            if (t.IsEnabled)
+            {
+                t.Stop();
+                i1.Visibility = Visibility.Visible;
+                i1.Opacity = 0.5;
+                i2.Visibility = Visibility.Visible;
+                i2.Opacity = 0.5;
+            }
+            else
+            {
+                i1.Opacity = 1;
+                i2.Opacity = 1;
+                t.Start();
+            }
+        }
+
+        private void OnTimedEvent(object sender, EventArgs e)
+        {
+            Debug.WriteLine("TICK");
+            System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
+            System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
+            Debug.WriteLine("i1 " + i1.Visibility);
+            Debug.WriteLine("i2 " + i2.Visibility);
+            if (i1.Visibility == Visibility.Hidden)
+            {
+                i1.Visibility = Visibility.Visible;
+                i2.Visibility = Visibility.Hidden;
+            } else
+            {
+                i1.Visibility = Visibility.Hidden;
+                i2.Visibility = Visibility.Visible;
+            }
+        }
+
+        private void Btn_LoadScreenshot_Click(object sender, RoutedEventArgs e)
+        {
+            System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
+            LoadClipboardToImage(i);
+        }
+
+        private static BitmapSource CopyScreen()
+        {
+            var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
+            var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
+            var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
+            var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
+            var width = right - left;
+            var height = bottom - top;
+
+            using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
+            {
+                using (var bmpGraphics = Graphics.FromImage(screenBmp))
+                {
+                    bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height));
+                    return Imaging.CreateBitmapSourceFromHBitmap(
+                        screenBmp.GetHbitmap(),
+                        IntPtr.Zero,
+                        Int32Rect.Empty,
+                        BitmapSizeOptions.FromEmptyOptions());
+                }
+            }
+        }
+    }
+
+    public class DraggableExtender : DependencyObject
+    {
+        // This is the dependency property we're exposing - we'll 
+        // access this as DraggableExtender.CanDrag="true"/"false"
+        public static readonly DependencyProperty CanDragProperty =
+            DependencyProperty.RegisterAttached("CanDrag",
+            typeof(bool),
+            typeof(DraggableExtender),
+            new UIPropertyMetadata(false, OnChangeCanDragProperty));
+
+        // The expected static setter
+        public static void SetCanDrag(UIElement element, bool o)
+        {
+            element.SetValue(CanDragProperty, o);
+        }
+
+        // the expected static getter
+        public static bool GetCanDrag(UIElement element)
+        {
+            return (bool)element.GetValue(CanDragProperty);
+        }
+
+        // This is triggered when the CanDrag property is set. We'll
+        // simply check the element is a UI element and that it is
+        // within a canvas. If it is, we'll hook into the mouse events
+        private static void OnChangeCanDragProperty(DependencyObject d,
+                  DependencyPropertyChangedEventArgs e)
+        {
+            UIElement element = d as UIElement;
+            if (element == null) return;
+
+            if (e.NewValue != e.OldValue)
+            {
+                if ((bool)e.NewValue)
+                {
+                    element.PreviewMouseDown += element_PreviewMouseDown;
+                    element.PreviewMouseUp += element_PreviewMouseUp;
+                    element.PreviewMouseMove += element_PreviewMouseMove;
+                }
+                else
+                {
+                    element.PreviewMouseDown -= element_PreviewMouseDown;
+                    element.PreviewMouseUp -= element_PreviewMouseUp;
+                    element.PreviewMouseMove -= element_PreviewMouseMove;
+                }
+            }
+        }
+
+        // Determine if we're presently dragging
+        private static bool _isDragging = false;
+        // The offset from the top, left of the item being dragged 
+        // and the original mouse down
+        private static System.Windows.Point _offset;
+
+        // This is triggered when the mouse button is pressed 
+        // on the element being hooked
+        static void element_PreviewMouseDown(object sender,
+                System.Windows.Input.MouseButtonEventArgs e)
+        {
+            
+            // Ensure it's a framework element as we'll need to 
+            // get access to the visual tree
+            FrameworkElement element = sender as FrameworkElement;
+            Debug.WriteLine("MOUSEDOWN "+element.Name+" drg is "+_isDragging);
+            if (element == null) return;
+
+            // start dragging and get the offset of the mouse 
+            // relative to the element
+            _isDragging = true;
+            _offset = e.GetPosition(element);
+        }
+
+        // This is triggered when the mouse is moved over the element
+        private static void element_PreviewMouseMove(object sender,
+                  System.Windows.Input.MouseEventArgs e)
+        {
+            FrameworkElement element = sender as FrameworkElement;
+            Debug.WriteLine("MMOVE " + element.Name + " drg is " + _isDragging);
+            // If we're not dragging, don't bother - also validate the element
+            if (!_isDragging) return;
+
+            Debug.WriteLine("DRAGGING " + element.Name + " drg is " + _isDragging);
+
+            if (element == null) return;
+
+            var canvas = element.Parent as Canvas;
+            if (canvas == null) return;
+
+            // Get the position of the mouse relative to the canvas
+            System.Windows.Point mousePoint = e.GetPosition(canvas);
+
+            // Offset the mouse position by the original offset position
+            mousePoint.Offset(-_offset.X, -_offset.Y);
+
+            // Move the element on the canvas
+            element.SetValue(Canvas.LeftProperty, mousePoint.X);
+            element.SetValue(Canvas.TopProperty, mousePoint.Y);
+        }
+
+        // this is triggered when the mouse is released
+        private static void element_PreviewMouseUp(object sender,
+                MouseButtonEventArgs e)
+        {
+            _isDragging = false;
+            _offset = new System.Windows.Point();
+        }
+
+    }
+}
diff --git a/STDHelper/Properties/AssemblyInfo.cs b/STDHelper/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..a31ecd0
--- /dev/null
+++ b/STDHelper/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die einer Assembly zugeordnet sind.
+[assembly: AssemblyTitle("STDHelper")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("STDHelper")]
+[assembly: AssemblyCopyright("Copyright ©  2019")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
+// für COM-Komponenten unsichtbar.  Wenn Sie auf einen Typ in dieser Assembly von
+// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
+[assembly: ComVisible(false)]
+
+//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
+//ImCodeVerwendeteKultur in der .csproj-Datei
+//in einer  fest.  Wenn Sie in den Quelldateien beispielsweise Deutsch
+//(Deutschland) verwenden, legen Sie  auf \"de-DE\" fest.  Heben Sie dann die Auskommentierung
+//des nachstehenden NeutralResourceLanguage-Attributs auf.  Aktualisieren Sie "en-US" in der nachstehenden Zeile,
+//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+    ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
+                                     //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
+                                     // oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
+    ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
+                                              //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
+                                              // designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
+)]
+
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+//      Hauptversion
+//      Nebenversion
+//      Buildnummer
+//      Revision
+//
+// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
+// indem Sie "*" wie unten gezeigt eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/STDHelper/Properties/Resources.Designer.cs b/STDHelper/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..b883724
--- /dev/null
+++ b/STDHelper/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+// 
+//     Dieser Code wurde von einem Tool generiert.
+//     Laufzeitversion: 4.0.30319.42000
+//
+//     Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
+//     der Code erneut generiert wird.
+// 
+//------------------------------------------------------------------------------
+
+namespace STDHelper.Properties
+{
+
+
+    /// 
+    ///   Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+    /// 
+    // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
+    // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+    // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+    // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// 
+        ///   Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+        /// 
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if ((resourceMan == null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STDHelper.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// 
+        ///   Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+        ///   Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
+        /// 
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
diff --git a/STDHelper/Properties/Resources.resx b/STDHelper/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/STDHelper/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+  
+  
+    
+      
+        
+          
+            
+              
+                
+              
+              
+              
+              
+            
+          
+          
+            
+              
+              
+            
+          
+          
+            
+              
+                
+                
+              
+              
+              
+              
+            
+          
+          
+            
+              
+                
+              
+              
+            
+          
+        
+      
+    
+  
+  
+    text/microsoft-resx
+  
+  
+    2.0
+  
+  
+    System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+  
+  
+    System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+  
+
\ No newline at end of file
diff --git a/STDHelper/Properties/Settings.Designer.cs b/STDHelper/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..d01faa9
--- /dev/null
+++ b/STDHelper/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// 
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// 
+//------------------------------------------------------------------------------
+
+namespace STDHelper.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
diff --git a/STDHelper/Properties/Settings.settings b/STDHelper/Properties/Settings.settings
new file mode 100644
index 0000000..033d7a5
--- /dev/null
+++ b/STDHelper/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+  
+    
+  
+  
+
\ No newline at end of file
diff --git a/STDHelper/STDHelper.csproj b/STDHelper/STDHelper.csproj
new file mode 100644
index 0000000..2124f78
--- /dev/null
+++ b/STDHelper/STDHelper.csproj
@@ -0,0 +1,141 @@
+
+
+  
+  
+    Debug
+    AnyCPU
+    {C763D8F1-B426-4E05-AA56-D1054D36392E}
+    WinExe
+    STDHelper
+    STDHelper
+    v4.7.2
+    512
+    {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+    4
+    true
+    true
+    false
+    publish\
+    true
+    Disk
+    false
+    Foreground
+    7
+    Days
+    false
+    false
+    true
+    1
+    1.0.0.%2a
+    false
+    true
+    true
+  
+  
+    AnyCPU
+    true
+    full
+    false
+    bin\Debug\
+    DEBUG;TRACE
+    prompt
+    4
+  
+  
+    AnyCPU
+    pdbonly
+    true
+    bin\Release\
+    TRACE
+    prompt
+    4
+  
+  
+    E91E2DA49C4D2890B4348E2560C137AD9BCA1E20
+  
+  
+    STDHelper_TemporaryKey.pfx
+  
+  
+    true
+  
+  
+    true
+  
+  
+    
+    
+    
+    
+    
+    
+    
+    
+    
+    
+    
+      4.0
+    
+    
+    
+    
+  
+  
+    
+      MSBuild:Compile
+      Designer
+    
+    
+      MSBuild:Compile
+      Designer
+    
+    
+      App.xaml
+      Code
+    
+    
+      MainWindow.xaml
+      Code
+    
+  
+  
+    
+      Code
+    
+    
+      True
+      True
+      Resources.resx
+    
+    
+      True
+      Settings.settings
+      True
+    
+    
+      ResXFileCodeGenerator
+      Resources.Designer.cs
+    
+    
+      SettingsSingleFileGenerator
+      Settings.Designer.cs
+    
+    
+  
+  
+    
+  
+  
+    
+      False
+      Microsoft .NET Framework 4.7.2 %28x86 und x64%29
+      true
+    
+    
+      False
+      .NET Framework 3.5 SP1
+      false
+    
+  
+  
+
\ No newline at end of file