amki
3 years ago
8 changed files with 665 additions and 0 deletions
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This directory holds user-defined configuration for UI modules. |
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Each file should be named <module>.js for variables and <module>.css for |
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layout/style settings where <module> is the name of the module that will |
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load the config. |
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Copy and rename the <module>-example.js file to <module>.js for an easy |
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starting point. |
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// Rename this file to `jobs.js` and edit it to change the jobs ui.
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// Zones to show food buff warning, when at max level.
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Options.WellFedZoneRegex = |
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/^(Unknown Zone \([0-9A-Fa-f]+\)|Deltascape.*(Ultimate|Savage).*|.* Coil Of Bahamut.*(Ultimate|Savage).*)|Alexander.*(Ultimate|Savage).*$/; |
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// The food buff warning is shown when you're below this level.
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// Update this when new expansion happens.
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Options.MaxLevel = 80; |
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// List of jobs to show an hp value for (defaults to tanks).
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Options.ShowHPNumber = ['PLD', 'WAR', 'DRK', 'GNB']; |
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// List of jobs to show an mp value for.
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Options.ShowMPNumber = ['BLM', 'DRK']; |
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// The recast time for Aetherflow.
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Options.SmnAetherflowRecast = 60; |
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// The distance that offensive spells such as Verareo, Bio, etc are castable.
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Options.FarThresholdOffence = 24; |
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// When MP falls below this, the MP bar is highlighted with the .low CSS class
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// on dark knight.
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Options.DrkLowMPThreshold = 4800; |
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// When MP falls below this, the MP bar is highlighted with the .low CSS class
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// on paladin.
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Options.PldLowMPThreshold = 2880; |
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// When MP falls below this, the MP bar is highlighted with the .low CSS class
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// on black mage.
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Options.BlmLowMPThreshold = 2400; |
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const kRed = |
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'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAIAAAD8GO2jAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAySURBVEhL7c0xEQAgDAAxhHSsf2d4QMJPbLnLnnNnvxIkQRIkQRIkQRIkQRIkQfoczD4cGLQ9QOmZGwAAAABJRU5ErkJggg=='; |
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// Remove these /* and */ comment lines to enable the example code below.
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/* |
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// Overrides for all of the "big buffs" that appear to the left or right
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// of the hp/mp bars. This is stuff like trick/embolden/devotion/etc.
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Options.PerBuffOptions = { |
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// The name of the buff to override. These available buffs are:
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// trick, litany, embolden, balance, chain, hyper, sight, brotherhood,
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// devotion, requiem
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trick: { |
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// By default everything is on the right. This puts the icon on the
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// left for better visibility.
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side: 'left', |
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// The border color. See: https://www.google.com/search?q=color+picker
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// This example sets trick to use a white border.
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borderColor: '#FFFFFF', |
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// The icon to use. This is a url or a data url like this. This
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// example sets trick to use a bright red icon instead.
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icon: kRed, |
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// If true (instead of false here), this will hide the buff and
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// prevent it from being shown.
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hide: false, |
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// sortKey controls the order of the buffs when multiple buffs are shown.
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// Smaller numbers are higher priority and will be shown closer to
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// the middle. The existing buffs are ordered 0-10, but you can use any
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// numerical value you want here, including negatives.
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// This example sets trick to be a very high priority.
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sortKey: 1000, |
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}, |
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}; |
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*/ |
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// Rename this file to `oopsyraidsy.js` then edit to change the oopsyraidsy ui.
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// A set of triggers to be ignored. The key is the 'id' of the trigger, and
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// the value should be true if the trigger is to be ignored, whereas false
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// will have no effect. The trigger ids can be found in the trigger files for
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// each fight in the files inside of this directory:
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// https://github.com/quisquous/cactbot/tree/main/ui/oopsyraidsy/data/
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Options.DisabledTriggers = { |
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'General Rabbit Medium': true, |
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'General Early Pull': true, |
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'Test Bootshine': true, |
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}; |
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// A set of nicknames to use for players. By default, first names are used to
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// make the mistake lines shorter. If a player's name appears in this map,
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// their nickname will be used instead of their first name.
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Options.PlayerNicks = { |
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'Darkest Edgelord': 'Mary', |
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'Captain Jimmy': 'Jimmy', |
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'Pipira Pira': '🐟', |
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}; |
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// A set of ability ids (in hex) to other ability names. This is primarily
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// used for abillity names that ACT doesn't know yet (e.g. Unknown_26B4).
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//
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// For example: Rename wings of salvation to White Swirly because that's what
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// everybody in your raid group calls it.
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Options.AbilityIdNameMap['26CA'] = 'White Swirly'; |
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// An array of user-defined triggers, in the format defined in the readme:
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// https://github.com/quisquous/cactbot/tree/main/docs/OopsyraidsyGuide.md
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//
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// Here's an example trigger to show a line in the mistake log when
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// you crit adlo yourself in Summerford Farms.
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Options.Triggers = [ |
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{ |
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zoneId: ZoneId.MiddleLaNoscea, |
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triggers: [ |
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{ |
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id: 'Test Self Crit Adlo', |
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healRegex: 'B9', // Adloquium ability id
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condition: function(e, data, matches) { |
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return e.targetName === data.me && matches.flags === '10004'; |
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}, |
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mistake: function(e, data) { |
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const text = e.abilityName + ': ' + e.damageStr; |
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return { type: 'good', blame: e.targetName, text: text }; |
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}, |
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}, |
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], |
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}, |
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// ...more triggers here...
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]; |
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### P1S: Asphodelos: The First Circle (Savage) |
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# |
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# -it 'Erichthonios' -oc 'Erichthonios' -p "6629:14.1" |
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hideall "--Reset--" |
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hideall "--sync--" |
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# choose what you want to hide! (add # at the beginning to "hideall" / remove # to hide) |
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# SAGE |
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# hideall "Physis" |
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# hideall "Kera" |
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# hideall "Ixo" |
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# hideall "Holos" |
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# hideall "Pan" |
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# hideall "Pneuma" |
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# ASTRO |
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hideall "Macro" |
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hideall "Neutral" |
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hideall "Star" |
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hideall "StarPop" |
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hideall "Collective" |
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hideall "Opposition" |
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hideall "HoroscopeNoGcd" |
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hideall "HoroscopeWith" |
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hideall "Strassenkreuzung" |
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hideall "Exaltation" |
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hideall "Synastry" |
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0.0 "--Reset--" sync / 21:........:40000010:/ window 100000 jump 0 |
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# First flail set |
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0.0 "--sync--" sync /Engage!/ window 0,1 |
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9.4 "--middle--" sync / 14:[^:]*:Erichthonios:6629:/ window 11,9 |
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14.1 "Heavy Hand" sync / 1[56]:[^:]*:Erichthonios:6629:/ |
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18.2 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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22.8 "Aetherial Shackles" sync / 1[56]:[^:]*:Erichthonios:6625:/ |
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31.6 "sge_Kera_Physis" |
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31.9 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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36.0 "ast_Opposition" |
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36.2 "sge_Ixo" |
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41.7 "Chain Pain" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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49.0 "ast_Star" |
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57.7 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6(5F[6-F]|60[01]):/ |
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60.8 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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# First tank mechanic |
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72.1 "Pitiless Flail of Grace/Pitiless Flail of Purgation" sync / 1[56]:[^:]*:Erichthonios:660[EF]:/ |
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74.8 "ast_Collective" |
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74.8 "sge_Kera" |
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75.5 "True Flare/True Holy" sync / 1[56]:[^:]*:Erichthonios:661[01]:/ |
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80.0 "sge_Ixo" |
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# Second flail set |
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91.1 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6(5F[6-F]|60[01]):/ |
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94.2 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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105.0 "sge_Kera" |
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105.3 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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109.0 "ast_Star" |
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109.1 "sge_Ixo" |
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# Tiles 1 |
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118.5 "Intemperance" sync / 1[56]:[^:]*:Erichthonios:661E:/ |
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122.6 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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135.3 "First Element" sync / 1[56]:[^:]*:Erichthonios:662[12]:/ |
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140.5 "ast_Opposition_Macro" |
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141.0 "sge_Kera_Pan" |
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141.4 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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145.5 "sge_Physis__Ixo" |
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146.4 "Second Element" sync / 1[56]:[^:]*:Erichthonios:662[123]:/ |
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151.5 "sge_Holos" |
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151.6 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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157.3 "Third Element" sync / 1[56]:[^:]*:Erichthonios:662[12]:/ |
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161.0 "sge_Pneuma" |
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# Second tank mechanic |
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167.9 "Pitiless Flail of Grace/Pitiless Flail of Purgation" sync / 1[56]:[^:]*:Erichthonios:660[EF]:/ |
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169.0 "ast_Star" |
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171.1 "True Flare/True Holy" sync / 1[56]:[^:]*:Erichthonios:661[01]:/ |
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# Cells 1 |
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188.0 "sge_Kera" |
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188.0 "ast_Collective" |
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188.2 "Shining Cells" sync / 1[56]:[^:]*:Erichthonios:6616:/ |
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194.0 "sge_Ixo" |
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194.5 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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208.6 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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208.6 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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211.4 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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211.4 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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224.2 "Pitiless Flail of Grace/Pitiless Flail of Purgation" sync / 1[56]:[^:]*:Erichthonios:660[EF]:/ |
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227.6 "True Flare/True Holy" sync / 1[56]:[^:]*:Erichthonios:661[01]:/ |
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229.0 "ast_Star" |
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229.7 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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243.7 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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243.7 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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246.5 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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246.5 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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255.1 "Shackles of Time" sync / 1[56]:[^:]*:Erichthonios:661C:/ |
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265.3 "Heavy Hand" sync / 1[56]:[^:]*:Erichthonios:6629:/ |
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270.0 "Inevitable Flame/Inevitable Light" sync / 1[56]:[^:]*:Erichthonios:6EC[12]:/ |
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278.2 "sge_Kera" |
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278.2 "ast_Collective" |
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278.4 "Slam Shut" sync / 1[56]:[^:]*:Erichthonios:6617:/ |
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281.0 "sge_Pneuma" |
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289.0 "ast_Star" |
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289.6 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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# Fourfold Shackles |
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294.0 "sge_Pan" |
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294.0 "ast_Opposition" |
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294.2 "Fourfold Shackles" sync / 1[56]:[^:]*:Erichthonios:6626:/ |
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303.2 "Chain Pain #1" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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308.2 "Chain Pain #2" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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313.2 "Chain Pain #3" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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318.2 "Chain Pain #4" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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326.0 "sge_Pneuma" |
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328.0 "ast_HoroscopeNoGcd" |
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328.0 "sge_Kera_Physis" |
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328.4 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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334.0 "sge_Ixo" |
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# Tiles 2 |
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341.6 "Intemperance" sync / 1[56]:[^:]*:Erichthonios:661E:/ |
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345.7 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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349.0 "ast_Star" |
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358.6 "First Element" sync / 1[56]:[^:]*:Erichthonios:662[12]:/ |
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369.6 "Second Element" sync / 1[56]:[^:]*:Erichthonios:662[12]:/ |
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373.2 "Gaoler's Flail In/Out" sync / 1[56]:[^:]*:Erichthonios:6(5F[6-F]|60[01]):/ |
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376.3 "Gaoler's Flail Out/In" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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380.6 "Third Element" sync / 1[56]:[^:]*:Erichthonios:662[12]:/ |
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389.2 "sge_Kera_Holos" |
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389.4 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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393.5 "ast_Opposition" |
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# Cells 2, Shackles of Time first |
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407.4 "ast_Collective" |
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407.6 "Shining Cells" sync / 1[56]:[^:]*:Erichthonios:6616:/ |
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408.0 "sge_Ixo" |
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409.0 "ast_Star" |
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417.8 "Shackles of Time/Aetherial Shackles" sync / 1[56]:[^:]*:Erichthonios:661C:/ |
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417.8 "--sync--" sync / 1[56]:[^:]*:Erichthonios:6625:/ jump 1010.8 |
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419.2 "ast_Pop_Star" |
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425.1 "Pitiless Flail of Grace/Pitiless Flail of Purgation" sync / 1[56]:[^:]*:Erichthonios:660[EF]:/ |
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428.4 "True Flare/True Holy" sync / 1[56]:[^:]*:Erichthonios:661[01]:/ |
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432.8 "Inevitable Flame/Inevitable Light" sync / 1[56]:[^:]*:Erichthonios:6EC[12]:/ |
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441.8 "sge_Kera" |
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441.8 "ast_Neutral" |
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441.9 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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448.8 "sge_Physis_Ixo" |
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449.1 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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453.8 "sge_Holos" |
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453.9 "Aetherial Shackles" sync / 1[56]:[^:]*:Erichthonios:6625:/ |
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465.1 "Aetherchain" sync / 1[56]:[^:]*:Erichthonios:6619:/ |
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466.0 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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472.9 "Chain Pain" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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474.2 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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485.3 "sge_Kera" |
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485.3 "ast_Collective" |
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485.5 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ jump 1077.3 |
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506.6 "Powerful Fire/Powerful Light + Gaoler's Flail" |
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509.4 "Powerful Fire/Powerful Light + Gaoler's Flail" |
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# Cells 2, Aetherial Shackles first |
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1010.8 "Aetherial Shackles" sync / 1[56]:[^:]*:Erichthonios:6625:/ |
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1012.2 "ast_Pop_Star" |
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1021.9 "Aetherchain" sync / 1[56]:[^:]*:Erichthonios:6619:/ |
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1022.8 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1029.7 "Chain Pain" sync / 1[56]:[^:]*:Erichthonios:662[78]:/ |
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1031.0 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1040.1 "sge_Kera" |
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1040.1 "ast_Neutral" |
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1040.3 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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1044.3 "sge_Physis_Ixo" |
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1051.5 "Shackles of Time" sync / 1[56]:[^:]*:Erichthonios:661C:/ |
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1058.9 "Pitiless Flail of Grace" sync / 1[56]:[^:]*:Erichthonios:660E:/ |
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1062.1 "True Flare/True Holy" sync / 1[56]:[^:]*:Erichthonios:661[01]:/ |
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1066.4 "Inevitable Flame/Inevitable Light" sync / 1[56]:[^:]*:Erichthonios:6EC[12]:/ |
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1077.1 "sge_Kera" |
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1077.1 "ast_Collective" |
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1077.3 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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1084.5 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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# Seems to be E/W+In/Out for first two, and last one swaps between In/Out |
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1098.6 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1098.6 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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1101.4 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1101.4 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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1115.7 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1115.7 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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1119.5 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1119.5 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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1134.2 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1134.2 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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1137.3 "Powerful Fire/Powerful Light" sync / 1[56]:[^:]*:Erichthonios:661[AB]:/ |
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1137.3 "Gaoler's Flail" sync / 1[56]:[^:]*:Erichthonios:6DA[2-9A-D]:/ |
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# Soft enrage |
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1152.7 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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1161.9 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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1171.1 "Warder's Wrath" sync / 1[56]:[^:]*:Erichthonios:662A:/ |
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1177.0 "--sync--" sync / 1[56]:[^:]*:Erichthonios:65F5:/ |
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1190.6 "Lethe (enrage)" sync / 1[56]:[^:]*:Erichthonios:6618:/ |
@ -0,0 +1,36 @@ |
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// Rename this file to `radar.js` and edit it to change the radar ui.
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// This file is Javascript. Anything after "//" on a line is a comment.
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// If you edit this file, remember to reload ACT or click the "Reload overlay"
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// button on the raidboss CactbotOverlay.
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// If there are errors in this file, they will appear in the OverlayPlugin.dll
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// log window in ACT.
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// You can add your own monster list here.
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Options.CustomMonsters = { |
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// 'Any': {
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// 'name': { // monster names
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// 'en': 'ya-te-veo',
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// 'cn': '食人花',
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// 'ja': 'ヤテベオ',
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// },
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// 'hp': 1000, // minimum hp of the monster
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// 'rank': 'Custom', // rank
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// },
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}; |
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|
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// You can also add different options to different ranks.
|
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Options.RankOptions = { |
|||
// 'S': {
|
|||
// DetectionRange: 100,
|
|||
// TTS: true,
|
|||
// Type: 'mob', // can be 'mob' or 'any'
|
|||
// Enabled: true,
|
|||
// },
|
|||
// 'Custom': {
|
|||
// DetectionRange: 500,
|
|||
// TTS: false,
|
|||
// PopSoundAlert: true,
|
|||
// Type: 'any',
|
|||
// Enabled: true,
|
|||
// },
|
|||
}; |
@ -0,0 +1,106 @@ |
|||
// Rename this file to `raidboss.js` and edit it to change the raidboss ui.
|
|||
// This file is Javascript. Anything after "//" on a line is a comment.
|
|||
// If you edit this file, remember to reload ACT or click the "Reload overlay"
|
|||
// button on the raidboss overlay.
|
|||
// If there are errors in this file, they will appear in the OverlayPlugin.dll
|
|||
// log window in ACT.
|
|||
// See: http://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#check-the-overlayplugin-log-for-errors
|
|||
|
|||
// Path to sound played for info-priority text popups, or when "Info" is
|
|||
// specified as the sound name.
|
|||
Options.InfoSound = '../../resources/sounds/freesound/percussion_hit.webm'; |
|||
|
|||
// Path to sound played for alert-priority text popups, or when "Alert" is
|
|||
// specified as the sound name.
|
|||
Options.AlertSound = '../../resources/sounds/BigWigs/Alert.webm'; |
|||
|
|||
// Path to sound played for alarm-priority text popups, or when "Alarm" is
|
|||
// specified as the sound name.
|
|||
Options.AlarmSound = '../../resources/sounds/BigWigs/Alarm.webm'; |
|||
|
|||
// Path to sound played when "Long" is specified as the sound name.
|
|||
Options.LongSound = '../../resources/sounds/BigWigs/Long.webm'; |
|||
|
|||
// Path to sound played when the fight starts, or when "Pull" is
|
|||
// specified as the sound name.
|
|||
Options.PullSound = '../../resources/sounds/freesound/sonar.webm'; |
|||
|
|||
// A set of nicknames to use for players, when trying to shorten names.
|
|||
// See: https://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#customizing-behavior
|
|||
Options.PlayerNicks = { |
|||
'Captain Jimmy': 'Jimmy', |
|||
'Pipira Pira': 'Fish', |
|||
}; |
|||
|
|||
// An array of user-defined triggers, in the format defined in the trigger guide:
|
|||
// See: https://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#overriding-raidboss-triggers
|
|||
// See also: https://github.com/quisquous/cactbot/tree/main/docs/RaidbossGuide.md
|
|||
|
|||
// Here's an example of overriding a trigger.
|
|||
// This overrides the "Test Poke" trigger from:
|
|||
// https://github.com/quisquous/cactbot/blob/main/ui/raidboss/data/00-misc/test.js
|
|||
|
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.MiddleLaNoscea, |
|||
triggers: [ |
|||
{ |
|||
id: 'Test Poke', |
|||
netRegex: NetRegexes.gameNameLog({ line: 'You poke the striking dummy.*?', capture: false }), |
|||
netRegexDe: NetRegexes.gameNameLog( |
|||
{ line: 'Du stupst die Trainingspuppe an.*?', capture: false }, |
|||
), |
|||
netRegexFr: NetRegexes.gameNameLog( |
|||
{ |
|||
line: 'Vous touchez légèrement le mannequin d\'entraînement du doigt.*?', |
|||
capture: false, |
|||
}, |
|||
), |
|||
netRegexJa: NetRegexes.gameNameLog({ line: '.*は木人をつついた.*?', capture: false }), |
|||
netRegexCn: NetRegexes.gameNameLog({ line: '.*用手指戳向木人.*?', capture: false }), |
|||
netRegexKo: NetRegexes.gameNameLog({ line: '.*나무인형을 쿡쿡 찌릅니다.*?', capture: false }), |
|||
preRun: function(data) { |
|||
data.pokes = (data.pokes || 0) + 1; |
|||
}, |
|||
// Instead of printing the number of pokes with infoText like the original trigger,
|
|||
// This overrides the type and text of the output.
|
|||
alarmText: 'POKE (user file override)', |
|||
}, |
|||
], |
|||
}); |
|||
|
|||
// Here's an example of overriding a timeline.
|
|||
// This overrides the test timeline that you normally play with a `/countdown 5` in Middle La Noscea
|
|||
// with an updated one from `user/test-override.txt`.
|
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.MiddleLaNoscea, |
|||
// This flag is required to clear any previously specified timelines.
|
|||
overrideTimelineFile: true, |
|||
// This file is in the same directory as this JavaScript file.
|
|||
timelineFile: 'test-override.txt', |
|||
}); |
|||
|
|||
// Here's an example of a adding a custom regen trigger.
|
|||
// It reminds you to use regen again when you are in Sastasha (unsynced).
|
|||
Options.Triggers.push({ |
|||
// The zone this should apply to.
|
|||
// This should match the zoneId in the triggers file.
|
|||
zoneId: ZoneId.Sastasha, |
|||
triggers: [ |
|||
// A more complicated regen trigger.
|
|||
{ |
|||
// This is a made up id that does not exist in cactbot.
|
|||
id: 'User Example Regen', |
|||
// This will match log lines from ACT that look like this:
|
|||
// "Nacho Queen gains the effect of Regen from Taco Cat for 21.00 Seconds."
|
|||
regex: Regexes.gainsEffect({ effect: 'Regen' }), |
|||
delaySeconds: function(data, matches) { |
|||
// Wait the amount of seconds regen lasts before reminding you to
|
|||
// reapply it. This is not smart enough to figure out if you
|
|||
// cast it twice, and is left as an exercise for the reader to
|
|||
// figure out how to do so via storing variables on `data`.
|
|||
return data.ParseLocaleFloat(matches.duration); |
|||
}, |
|||
alertText: 'Regen', |
|||
}, |
|||
], |
|||
}); |
@ -0,0 +1,165 @@ |
|||
// Rename this file to `raidboss.js` and edit it to change the raidboss ui.
|
|||
// This file is Javascript. Anything after "//" on a line is a comment.
|
|||
// If you edit this file, remember to reload ACT or click the "Reload overlay"
|
|||
// button on the raidboss overlay.
|
|||
// If there are errors in this file, they will appear in the OverlayPlugin.dll
|
|||
// log window in ACT.
|
|||
// See: http://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#check-the-overlayplugin-log-for-errors
|
|||
|
|||
// Path to sound played for info-priority text popups, or when "Info" is
|
|||
// specified as the sound name.
|
|||
Options.InfoSound = '../../resources/sounds/freesound/percussion_hit.webm'; |
|||
|
|||
// Path to sound played for alert-priority text popups, or when "Alert" is
|
|||
// specified as the sound name.
|
|||
Options.AlertSound = '../../resources/sounds/BigWigs/Alert.webm'; |
|||
|
|||
// Path to sound played for alarm-priority text popups, or when "Alarm" is
|
|||
// specified as the sound name.
|
|||
Options.AlarmSound = '../../resources/sounds/BigWigs/Alarm.webm'; |
|||
|
|||
// Path to sound played when "Long" is specified as the sound name.
|
|||
Options.LongSound = '../../resources/sounds/BigWigs/Long.webm'; |
|||
|
|||
// Path to sound played when the fight starts, or when "Pull" is
|
|||
// specified as the sound name.
|
|||
Options.PullSound = '../../resources/sounds/freesound/sonar.webm'; |
|||
|
|||
// A set of nicknames to use for players, when trying to shorten names.
|
|||
// See: https://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#customizing-behavior
|
|||
Options.PlayerNicks = { |
|||
'Captain Jimmy': 'Jimmy', |
|||
'Pipira Pira': 'Fish', |
|||
}; |
|||
|
|||
// An array of user-defined triggers, in the format defined in the trigger guide:
|
|||
// See: https://github.com/quisquous/cactbot/blob/main/docs/CactbotCustomization.md#overriding-raidboss-triggers
|
|||
// See also: https://github.com/quisquous/cactbot/tree/main/docs/RaidbossGuide.md
|
|||
|
|||
// Here's an example of overriding a trigger.
|
|||
// This overrides the "Test Poke" trigger from:
|
|||
// https://github.com/quisquous/cactbot/blob/main/ui/raidboss/data/00-misc/test.js
|
|||
|
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.MiddleLaNoscea, |
|||
triggers: [ |
|||
{ |
|||
id: 'Test Poke', |
|||
netRegex: NetRegexes.gameNameLog({ line: 'You poke the striking dummy.*?', capture: false }), |
|||
netRegexDe: NetRegexes.gameNameLog( |
|||
{ line: 'Du stupst die Trainingspuppe an.*?', capture: false }, |
|||
), |
|||
netRegexFr: NetRegexes.gameNameLog( |
|||
{ |
|||
line: 'Vous touchez légèrement le mannequin d\'entraînement du doigt.*?', |
|||
capture: false, |
|||
}, |
|||
), |
|||
netRegexJa: NetRegexes.gameNameLog({ line: '.*は木人をつついた.*?', capture: false }), |
|||
netRegexCn: NetRegexes.gameNameLog({ line: '.*用手指戳向木人.*?', capture: false }), |
|||
netRegexKo: NetRegexes.gameNameLog({ line: '.*나무인형을 쿡쿡 찌릅니다.*?', capture: false }), |
|||
preRun: function(data) { |
|||
data.pokes = (data.pokes || 0) + 1; |
|||
}, |
|||
// Instead of printing the number of pokes with infoText like the original trigger,
|
|||
// This overrides the type and text of the output.
|
|||
alarmText: 'POKE (user file override)', |
|||
}, |
|||
], |
|||
}); |
|||
|
|||
const healCallout = (data, matches, _output) => { |
|||
console.log(data, matches); |
|||
const spells = matches[0].split('_'); |
|||
let res = 'USE '; |
|||
for (let i = 1; i < spells.length; ++i) |
|||
res += ' ' + spells[i]; |
|||
return res; |
|||
}; |
|||
|
|||
// Astro
|
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.MatchAll, |
|||
timelineTriggers: [ |
|||
{ |
|||
id: 'AST Healer Callouts', |
|||
regex: /ast_.*/, |
|||
condition: function(data) { |
|||
return data.job === 'AST'; |
|||
}, |
|||
beforeSeconds: 4, |
|||
alarmText: healCallout, |
|||
}, |
|||
{ |
|||
id: 'SCH Healer Callouts', |
|||
regex: /sch_.*/, |
|||
condition: function(data) { |
|||
return data.job === 'SCH'; |
|||
}, |
|||
beforeSeconds: 4, |
|||
alarmText: healCallout, |
|||
}, |
|||
{ |
|||
id: 'SGE Healer Callouts', |
|||
regex: /sge_.*/, |
|||
condition: function(data) { |
|||
return data.job === 'SGE'; |
|||
}, |
|||
beforeSeconds: 4, |
|||
alarmText: healCallout, |
|||
}, |
|||
{ |
|||
id: 'WHM Healer Callouts', |
|||
regex: /whm_.*/, |
|||
condition: function(data) { |
|||
return data.job === 'WHM'; |
|||
}, |
|||
beforeSeconds: 4, |
|||
alarmText: healCallout, |
|||
}, |
|||
], |
|||
}); |
|||
|
|||
// Here's an example of overriding a timeline.
|
|||
// This overrides the test timeline that you normally play with a `/countdown 5` in Middle La Noscea
|
|||
// with an updated one from `user/test-override.txt`.
|
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.MiddleLaNoscea, |
|||
// This flag is required to clear any previously specified timelines.
|
|||
overrideTimelineFile: true, |
|||
// This file is in the same directory as this JavaScript file.
|
|||
timelineFile: 'test-override.txt', |
|||
}); |
|||
Options.Triggers.push({ |
|||
zoneId: ZoneId.AsphodelosTheFirstCircleSavage, |
|||
// This flag is required to clear any previously specified timelines.
|
|||
overrideTimelineFile: true, |
|||
// This file is in the same directory as this JavaScript file.
|
|||
timelineFile: 'p1s-override.txt', |
|||
}); |
|||
|
|||
// Here's an example of a adding a custom regen trigger.
|
|||
// It reminds you to use regen again when you are in Sastasha (unsynced).
|
|||
Options.Triggers.push({ |
|||
// The zone this should apply to.
|
|||
// This should match the zoneId in the triggers file.
|
|||
zoneId: ZoneId.Sastasha, |
|||
triggers: [ |
|||
// A more complicated regen trigger.
|
|||
{ |
|||
// This is a made up id that does not exist in cactbot.
|
|||
id: 'User Example Regen', |
|||
// This will match log lines from ACT that look like this:
|
|||
// "Nacho Queen gains the effect of Regen from Taco Cat for 21.00 Seconds."
|
|||
regex: Regexes.gainsEffect({ effect: 'Regen' }), |
|||
delaySeconds: function(data, matches) { |
|||
// Wait the amount of seconds regen lasts before reminding you to
|
|||
// reapply it. This is not smart enough to figure out if you
|
|||
// cast it twice, and is left as an exercise for the reader to
|
|||
// figure out how to do so via storing variables on `data`.
|
|||
return data.ParseLocaleFloat(matches.duration); |
|||
}, |
|||
alertText: 'Regen', |
|||
}, |
|||
], |
|||
}); |
@ -0,0 +1,19 @@ |
|||
# I am but a wee little test timeline override |
|||
# |
|||
# This is an example of how to override your timeline. |
|||
# |
|||
# The original file is in: |
|||
# https://github.com/quisquous/cactbot/blob/main/ui/raidboss/data/00-misc/test.txt |
|||
|
|||
0 "--Reset--" sync /You bid farewell to the striking dummy/ window 10000 jump 0 |
|||
|
|||
0 "Engage" sync /:Engage!/ window 100000,100000 |
|||
0 "Start" sync /:You bow courteously to the striking dummy/ window 0,1 |
|||
6 "Angry Dummy II" |
|||
10 "Long Castbar IV" duration 10 |
|||
12 "If you see this" |
|||
13 "you have overridden" |
|||
14 "the test timeline" |
|||
15 "with user/raidboss.js" |
|||
25 "Final Sting X" |
|||
40 "Death" |
Loading…
Reference in new issue