// Rename this file to `jobs.js` and edit it to change the jobs ui. // Zones to show food buff warning, when at max level. Options.WellFedZoneRegex = /^(Unknown Zone \([0-9A-Fa-f]+\)|Deltascape.*(Ultimate|Savage).*|.* Coil Of Bahamut.*(Ultimate|Savage).*)|Alexander.*(Ultimate|Savage).*$/; // The food buff warning is shown when you're below this level. // Update this when new expansion happens. Options.MaxLevel = 80; // List of jobs to show an hp value for (defaults to tanks). Options.ShowHPNumber = ['PLD', 'WAR', 'DRK', 'GNB']; // List of jobs to show an mp value for. Options.ShowMPNumber = ['BLM', 'DRK']; // The recast time for Aetherflow. Options.SmnAetherflowRecast = 60; // The distance that offensive spells such as Verareo, Bio, etc are castable. Options.FarThresholdOffence = 24; // When MP falls below this, the MP bar is highlighted with the .low CSS class // on dark knight. Options.DrkLowMPThreshold = 4800; // When MP falls below this, the MP bar is highlighted with the .low CSS class // on paladin. Options.PldLowMPThreshold = 2880; // When MP falls below this, the MP bar is highlighted with the .low CSS class // on black mage. Options.BlmLowMPThreshold = 2400; const kRed = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAIAAAD8GO2jAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAySURBVEhL7c0xEQAgDAAxhHSsf2d4QMJPbLnLnnNnvxIkQRIkQRIkQRIkQRIkQfoczD4cGLQ9QOmZGwAAAABJRU5ErkJggg=='; // Remove these /* and */ comment lines to enable the example code below. /* // Overrides for all of the "big buffs" that appear to the left or right // of the hp/mp bars. This is stuff like trick/embolden/devotion/etc. Options.PerBuffOptions = { // The name of the buff to override. These available buffs are: // trick, litany, embolden, balance, chain, hyper, sight, brotherhood, // devotion, requiem trick: { // By default everything is on the right. This puts the icon on the // left for better visibility. side: 'left', // The border color. See: https://www.google.com/search?q=color+picker // This example sets trick to use a white border. borderColor: '#FFFFFF', // The icon to use. This is a url or a data url like this. This // example sets trick to use a bright red icon instead. icon: kRed, // If true (instead of false here), this will hide the buff and // prevent it from being shown. hide: false, // sortKey controls the order of the buffs when multiple buffs are shown. // Smaller numbers are higher priority and will be shown closer to // the middle. The existing buffs are ordered 0-10, but you can use any // numerical value you want here, including negatives. // This example sets trick to be a very high priority. sortKey: 1000, }, }; */