move all skill/player things into a single file
This commit is contained in:
parent
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108
js/analysis.js
108
js/analysis.js
@ -1,102 +1,5 @@
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(function () {
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const MITIG_ICONS = {
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// DR buffs
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'Passage of Arms': 'assets/icons/mitigation/passage-of-arms.png',
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'Dark Missionary': 'assets/icons/mitigation/dark-missionary.png',
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'Heart of Light': 'assets/icons/mitigation/heart-of-light.png',
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'Temperance': 'assets/icons/mitigation/temperance.png',
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'Sacred Soil': 'assets/icons/mitigation/sacred-soil.png',
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'Expedient': 'assets/icons/mitigation/expedient.png',
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'Fey Illumination': 'assets/icons/mitigation/fey-illumination.png',
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'Collective Unconscious': 'assets/icons/mitigation/collective-unconscious.png',
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'Holos': 'assets/icons/mitigation/holos.png',
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'Kerachole': 'assets/icons/mitigation/kerachole.png',
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'Troubadour': 'assets/icons/mitigation/troubadour.png',
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'Tactician': 'assets/icons/mitigation/tactician.png',
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'Shield Samba': 'assets/icons/mitigation/shield-samba.png',
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'Magick Barrier': 'assets/icons/mitigation/magick-barrier.png',
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// Debuffs
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'Reprisal': 'assets/icons/mitigation/reprisal.png',
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'Feint': 'assets/icons/mitigation/feint.png',
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'Addle': 'assets/icons/mitigation/addle.png',
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// Shields
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'Divine Veil': 'assets/icons/mitigation/divine-veil.png',
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'Guardian': 'assets/icons/mitigation/guardian.png',
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'Shake It Off': 'assets/icons/mitigation/shake-it-off.png',
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'Bloodwhetting': 'assets/icons/mitigation/bloodwhetting.png',
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'Divine Benison': 'assets/icons/mitigation/divine-benison.png',
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'Divine Caress': 'assets/icons/mitigation/divine-caress.png',
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'Intersection': 'assets/icons/mitigation/intersection.png',
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'Neutral Sect': 'assets/icons/mitigation/neutral-sect.png',
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'the Spire': 'assets/icons/mitigation/the-spire.png',
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'Panhaima': 'assets/icons/mitigation/panhaima.png',
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'Holosakos': 'assets/icons/mitigation/holos.png',
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'Eukrasian Prognosis': 'assets/icons/mitigation/eukrasian-prognosis.png',
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'Eukrasian Prognosis II': 'assets/icons/mitigation/eukrasian-prognosis-ii.png',
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'Eukrasian Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Differential Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Haima': 'assets/icons/mitigation/haima.png',
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'Galvanize': 'assets/icons/mitigation/galvanize.png',
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'Seraphic Veil': 'assets/icons/mitigation/seraphic-veil.png',
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'Radiant Aegis': 'assets/icons/mitigation/radiant-aegis.png',
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'Tempera Coat': 'assets/icons/mitigation/tempera-coat.png',
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'Tempera Grassa': 'assets/icons/mitigation/tempera-grassa.png',
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'Improvised Finish': 'assets/icons/mitigation/improvised-finish.png',
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};
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const JOB_ABBR = {
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'Paladin': 'PLD', 'Warrior': 'WAR', 'DarkKnight': 'DRK', 'Gunbreaker': 'GNB',
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'WhiteMage': 'WHM', 'Scholar': 'SCH', 'Astrologian': 'AST', 'Sage': 'SGE',
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'Monk': 'MNK', 'Dragoon': 'DRG', 'Ninja': 'NIN', 'Samurai': 'SAM',
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'Reaper': 'RPR', 'Viper': 'VPR',
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'Bard': 'BRD', 'Machinist': 'MCH', 'Dancer': 'DNC',
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'BlackMage': 'BLM', 'Summoner': 'SMN', 'RedMage': 'RDM',
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'Pictomancer': 'PCT', 'BlueMage': 'BLU',
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};
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// ability name → jobs that can provide it (for job-based ref comparison)
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const ABILITY_JOBS = {
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'Passage of Arms': ['PLD'],
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'Divine Veil': ['PLD'],
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'Guardian': ['PLD'],
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'Reprisal': ['PLD', 'WAR', 'DRK', 'GNB'],
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'Shake It Off': ['WAR'],
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'Bloodwhetting': ['WAR'],
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'Dark Missionary': ['DRK'],
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'Heart of Light': ['GNB'],
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'Temperance': ['WHM'],
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'Divine Benison': ['WHM'],
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'Divine Caress': ['WHM'],
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'Sacred Soil': ['SCH'],
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'Expedient': ['SCH'],
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'Fey Illumination': ['SCH'],
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'Galvanize': ['SCH'],
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'Seraphic Veil': ['SCH'],
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'Catalyze': ['SCH'],
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'Collective Unconscious': ['AST'],
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'Neutral Sect': ['AST'],
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'Intersection': ['AST'],
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'the Spire': ['AST'],
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'Kerachole': ['SGE'],
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'Holos': ['SGE'],
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'Holosakos': ['SGE'],
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'Panhaima': ['SGE'],
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'Eukrasian Prognosis': ['SGE'],
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'Eukrasian Prognosis II': ['SGE'],
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'Eukrasian Diagnosis': ['SGE'],
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'Differential Diagnosis': ['SGE'],
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'Haima': ['SGE'],
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'Troubadour': ['BRD'],
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'Tactician': ['MCH'],
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'Shield Samba': ['DNC'],
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'Improvised Finish': ['DNC'],
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'Feint': ['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR'],
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'Addle': ['BLM', 'SMN', 'RDM', 'PCT'],
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'Radiant Aegis': ['SMN'],
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'Magick Barrier': ['RDM'],
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'Tempera Coat': ['PCT'],
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'Tempera Grassa': ['PCT'],
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};
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const { MITIG_ICONS, JOB_ABBR, ABILITY_JOBS, JOB_ROLE } = window.FF14_DATA;
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// Deduplicated list of all mitigations across all targets of a ref event
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function collectRefMitigs(refEvent) {
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@ -509,11 +412,6 @@
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const refPlanPanel = document.getElementById('ref-plan-panel');
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const refPlanSelect = document.getElementById('ref-plan-select');
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const PLAN_JOB_ROLE = {
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'PLD': 'tank', 'WAR': 'tank', 'DRK': 'tank', 'GNB': 'tank',
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'WHM': 'healer', 'SCH': 'healer', 'AST': 'healer', 'SGE': 'healer',
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};
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function loadPlansForRef() {
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try { return JSON.parse(localStorage.getItem('ff14-planner-plans') || '[]'); }
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catch { return []; }
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@ -528,7 +426,7 @@
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const players = jobComp.map((job, i) => ({
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job,
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name: roster[i]?.name ?? '',
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role: PLAN_JOB_ROLE[job] ?? 'dps',
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role: JOB_ROLE[job] ?? 'dps',
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})).filter(p => p.name && p.job);
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return plan.mechanics.map(m => {
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@ -610,7 +508,7 @@
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.map((job, i) => {
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const name = plan.playerRoster?.[i]?.name ?? '';
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if (!name || !job) return null;
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return { name, type: job, role: PLAN_JOB_ROLE[job] ?? 'dps' };
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return { name, type: job, role: JOB_ROLE[job] ?? 'dps' };
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})
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.filter(Boolean);
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212
js/ffxiv-data.js
Normal file
212
js/ffxiv-data.js
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@ -0,0 +1,212 @@
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(function () {
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const JOB_FROM_TYPE = {
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'Paladin': 'PLD', 'Warrior': 'WAR', 'DarkKnight': 'DRK', 'Gunbreaker': 'GNB',
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'WhiteMage': 'WHM', 'Scholar': 'SCH', 'Astrologian': 'AST', 'Sage': 'SGE',
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'Monk': 'MNK', 'Dragoon': 'DRG', 'Ninja': 'NIN', 'Samurai': 'SAM',
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'Reaper': 'RPR', 'Viper': 'VPR', 'Bard': 'BRD', 'Machinist': 'MCH',
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'Dancer': 'DNC', 'BlackMage': 'BLM', 'Summoner': 'SMN', 'RedMage': 'RDM',
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'Pictomancer': 'PCT', 'BlueMage': 'BLU',
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};
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const JOB_ROLE = {
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'PLD': 'tank', 'WAR': 'tank', 'DRK': 'tank', 'GNB': 'tank',
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'WHM': 'healer', 'SCH': 'healer', 'AST': 'healer', 'SGE': 'healer',
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'MNK': 'dps', 'DRG': 'dps', 'NIN': 'dps', 'SAM': 'dps',
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'RPR': 'dps', 'VPR': 'dps', 'BRD': 'dps', 'MCH': 'dps',
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'DNC': 'dps', 'BLM': 'dps', 'SMN': 'dps', 'RDM': 'dps', 'PCT': 'dps',
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'BLU': 'dps',
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};
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const ALL_JOBS = [
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{ group: 'Tank', jobs: ['PLD', 'WAR', 'DRK', 'GNB'] },
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{ group: 'Healer', jobs: ['WHM', 'SCH', 'AST', 'SGE'] },
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{ group: 'Melee', jobs: ['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR'] },
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{ group: 'Ranged', jobs: ['BRD', 'MCH', 'DNC'] },
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{ group: 'Caster', jobs: ['BLM', 'SMN', 'RDM', 'PCT'] },
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];
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const JOB_ABILITIES = {
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'PLD': [
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{ name: 'Passage of Arms', buffType: 'buff' },
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{ name: 'Divine Veil', buffType: 'shield' },
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{ name: 'Guardian', buffType: 'shield' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'WAR': [
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{ name: 'Shake It Off', buffType: 'shield' },
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{ name: 'Bloodwhetting', buffType: 'shield' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'DRK': [
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{ name: 'Dark Missionary', buffType: 'buff' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'GNB': [
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{ name: 'Heart of Light', buffType: 'buff' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'WHM': [
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{ name: 'Temperance', buffType: 'buff' },
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{ name: 'Divine Benison', buffType: 'shield' },
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{ name: 'Divine Caress', buffType: 'shield' },
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],
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'SCH': [
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{ name: 'Sacred Soil', buffType: 'buff' },
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{ name: 'Expedient', buffType: 'buff' },
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{ name: 'Fey Illumination', buffType: 'buff' },
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{ name: 'Galvanize', buffType: 'shield' },
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{ name: 'Seraphic Veil', buffType: 'shield' },
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{ name: 'Catalyze', buffType: 'shield' },
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],
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'AST': [
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{ name: 'Collective Unconscious', buffType: 'buff' },
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{ name: 'Neutral Sect', buffType: 'shield' },
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{ name: 'Intersection', buffType: 'shield' },
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{ name: 'the Spire', buffType: 'shield' },
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],
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'SGE': [
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{ name: 'Kerachole', buffType: 'buff' },
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{ name: 'Holos', buffType: 'buff' },
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{ name: 'Holosakos', buffType: 'shield' },
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{ name: 'Panhaima', buffType: 'shield' },
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{ name: 'Eukrasian Prognosis', buffType: 'shield' },
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{ name: 'Eukrasian Prognosis II', buffType: 'shield' },
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{ name: 'Eukrasian Diagnosis', buffType: 'shield' },
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{ name: 'Differential Diagnosis', buffType: 'shield' },
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{ name: 'Haima', buffType: 'shield' },
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],
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'BRD': [{ name: 'Troubadour', buffType: 'buff' }],
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'MCH': [{ name: 'Tactician', buffType: 'buff' }],
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'DNC': [
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{ name: 'Shield Samba', buffType: 'buff' },
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{ name: 'Improvised Finish', buffType: 'shield' },
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],
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'MNK': [{ name: 'Feint', buffType: 'debuff' }],
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'DRG': [{ name: 'Feint', buffType: 'debuff' }],
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'NIN': [{ name: 'Feint', buffType: 'debuff' }],
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'SAM': [{ name: 'Feint', buffType: 'debuff' }],
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'RPR': [{ name: 'Feint', buffType: 'debuff' }],
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'VPR': [{ name: 'Feint', buffType: 'debuff' }],
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'BLM': [{ name: 'Addle', buffType: 'debuff' }],
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'SMN': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Radiant Aegis', buffType: 'shield' },
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],
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'RDM': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Magick Barrier', buffType: 'buff' },
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],
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'PCT': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Tempera Coat', buffType: 'shield' },
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{ name: 'Tempera Grassa', buffType: 'shield' },
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],
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};
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const ABILITY_JOB_MAP = {
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'Passage of Arms': 'PLD', 'Divine Veil': 'PLD', 'Guardian': 'PLD',
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'Shake It Off': 'WAR', 'Bloodwhetting': 'WAR',
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'Dark Missionary': 'DRK',
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'Heart of Light': 'GNB',
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'Temperance': 'WHM', 'Divine Benison': 'WHM', 'Divine Caress': 'WHM',
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'Sacred Soil': 'SCH', 'Expedient': 'SCH', 'Fey Illumination': 'SCH',
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'Galvanize': 'SCH', 'Seraphic Veil': 'SCH', 'Catalyze': 'SCH',
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'Collective Unconscious': 'AST', 'Neutral Sect': 'AST',
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'Intersection': 'AST', 'the Spire': 'AST',
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'Kerachole': 'SGE', 'Holos': 'SGE', 'Holosakos': 'SGE',
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'Panhaima': 'SGE', 'Haima': 'SGE',
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'Eukrasian Prognosis': 'SGE', 'Eukrasian Prognosis II': 'SGE',
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'Eukrasian Diagnosis': 'SGE', 'Differential Diagnosis': 'SGE',
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'Troubadour': 'BRD',
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'Tactician': 'MCH',
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'Shield Samba': 'DNC', 'Improvised Finish': 'DNC',
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'Radiant Aegis': 'SMN',
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'Magick Barrier': 'RDM',
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'Tempera Coat': 'PCT', 'Tempera Grassa': 'PCT',
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};
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const MITIG_ICONS = {
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'Passage of Arms': 'assets/icons/mitigation/passage-of-arms.png',
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'Dark Missionary': 'assets/icons/mitigation/dark-missionary.png',
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'Heart of Light': 'assets/icons/mitigation/heart-of-light.png',
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'Temperance': 'assets/icons/mitigation/temperance.png',
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'Sacred Soil': 'assets/icons/mitigation/sacred-soil.png',
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'Expedient': 'assets/icons/mitigation/expedient.png',
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'Fey Illumination': 'assets/icons/mitigation/fey-illumination.png',
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'Collective Unconscious': 'assets/icons/mitigation/collective-unconscious.png',
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'Holos': 'assets/icons/mitigation/holos.png',
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'Kerachole': 'assets/icons/mitigation/kerachole.png',
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'Troubadour': 'assets/icons/mitigation/troubadour.png',
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'Tactician': 'assets/icons/mitigation/tactician.png',
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'Shield Samba': 'assets/icons/mitigation/shield-samba.png',
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'Magick Barrier': 'assets/icons/mitigation/magick-barrier.png',
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'Reprisal': 'assets/icons/mitigation/reprisal.png',
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'Feint': 'assets/icons/mitigation/feint.png',
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'Addle': 'assets/icons/mitigation/addle.png',
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'Divine Veil': 'assets/icons/mitigation/divine-veil.png',
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'Guardian': 'assets/icons/mitigation/guardian.png',
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'Shake It Off': 'assets/icons/mitigation/shake-it-off.png',
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'Bloodwhetting': 'assets/icons/mitigation/bloodwhetting.png',
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'Divine Benison': 'assets/icons/mitigation/divine-benison.png',
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'Divine Caress': 'assets/icons/mitigation/divine-caress.png',
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'Intersection': 'assets/icons/mitigation/intersection.png',
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'Neutral Sect': 'assets/icons/mitigation/neutral-sect.png',
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'the Spire': 'assets/icons/mitigation/the-spire.png',
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'Panhaima': 'assets/icons/mitigation/panhaima.png',
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'Holosakos': 'assets/icons/mitigation/holos.png',
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'Eukrasian Prognosis': 'assets/icons/mitigation/eukrasian-prognosis.png',
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'Eukrasian Prognosis II': 'assets/icons/mitigation/eukrasian-prognosis-ii.png',
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'Eukrasian Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Differential Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Haima': 'assets/icons/mitigation/haima.png',
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'Galvanize': 'assets/icons/mitigation/galvanize.png',
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'Seraphic Veil': 'assets/icons/mitigation/seraphic-veil.png',
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'Radiant Aegis': 'assets/icons/mitigation/radiant-aegis.png',
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'Tempera Coat': 'assets/icons/mitigation/tempera-coat.png',
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'Tempera Grassa': 'assets/icons/mitigation/tempera-grassa.png',
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'Improvised Finish': 'assets/icons/mitigation/improvised-finish.png',
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};
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const ABILITY_DR = {
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'Passage of Arms': 0.15,
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'Troubadour': 0.15,
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'Tactician': 0.15,
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'Shield Samba': 0.15,
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'Dark Missionary': 0.10,
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'Heart of Light': 0.10,
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'Temperance': 0.10,
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'Sacred Soil': 0.10,
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'Expedient': 0.10,
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'Collective Unconscious': 0.10,
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'Holos': 0.10,
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'Kerachole': 0.10,
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'Magick Barrier': 0.10,
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'Fey Illumination': 0.05,
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'Reprisal': 0.10,
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'Feint': 0.05,
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'Addle': 0.10,
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};
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const ABILITY_JOBS = {};
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Object.entries(JOB_ABILITIES).forEach(([job, abilities]) => {
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abilities.forEach(ability => {
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if (!ABILITY_JOBS[ability.name]) ABILITY_JOBS[ability.name] = [];
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ABILITY_JOBS[ability.name].push(job);
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});
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});
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window.FF14_DATA = {
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JOB_ABBR: JOB_FROM_TYPE,
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JOB_FROM_TYPE,
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JOB_ROLE,
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ALL_JOBS,
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JOB_ABILITIES,
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ABILITY_JOB_MAP,
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ABILITY_JOBS,
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ABILITY_DR,
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MITIG_ICONS,
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TANK_JOBS: new Set(['PLD', 'WAR', 'DRK', 'GNB']),
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MELEE_JOBS: new Set(['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR']),
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CASTER_JOBS: new Set(['BLM', 'SMN', 'RDM', 'PCT']),
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};
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})();
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229
js/planner.js
229
js/planner.js
@ -444,18 +444,18 @@ function simulateDrMultiplier(mechanic, assignments = mechanic.assignments ?? []
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return mult;
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}
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function effectiveAssignmentsForMechanic(plan, targetMechanic) {
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function plannedAssignmentsForMechanic(plan, targetMechanic) {
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const mechanics = visiblePlanMechanics(plan);
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const result = [];
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const seen = new Set();
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for (const entry of canonicalAssignmentActivations(plan, { dedupeKey: canonicalMechanicKey })) {
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if (targetMechanic.timestamp < entry.start || targetMechanic.timestamp > entry.end) continue;
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const assignment = entry.assignment;
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const key = canonicalMechanicKey(entry);
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if (seen.has(key)) continue;
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seen.add(key);
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const displayMechanic = mechanics.reduce((best, mechanic) =>
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Math.abs(mechanic.timestamp - entry.start) < Math.abs(best.timestamp - entry.start) ? mechanic : best
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, mechanics[0]);
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if (displayMechanic?.id !== targetMechanic.id) continue;
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result.push({
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...assignment,
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...entry.assignment,
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sourceMechanicId: entry.mechanic.id,
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sourceStart: entry.start,
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});
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@ -482,8 +482,8 @@ function renderMechanicListHtml(plan) {
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const avgHp = avgNonTankMaxHp(plan);
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return mechanics.map(m => {
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const effective = effectiveAssignmentsForMechanic(plan, m);
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const sorted = sortedAssignments(effective);
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const planned = plannedAssignmentsForMechanic(plan, m);
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const sorted = sortedAssignments(planned);
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const assignHtml = sorted.length === 0
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? '<span class="mechanic-no-assign">Keine Zuweisung</span>'
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: sorted.map(a => {
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@ -513,10 +513,10 @@ function renderMechanicListHtml(plan) {
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: badgeHtml;
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}).join('');
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const drOnly = m.unmitigatedDamage ? Math.round(m.unmitigatedDamage * simulateDrMultiplier(m, effective)) : 0;
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const drOnly = m.unmitigatedDamage ? Math.round(m.unmitigatedDamage * simulateDrMultiplier(m, planned)) : 0;
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const shieldVal = (plan.shieldK ?? 0) * 1000;
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const mitigFull = Math.max(0, drOnly - shieldVal);
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const hasDrAssign = effective.some(a => a.buffType !== 'shield' && (ABILITY_DR[a.ability] ?? 0) > 0);
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const hasDrAssign = planned.some(a => a.buffType !== 'shield' && (ABILITY_DR[a.ability] ?? 0) > 0);
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const hasShield = shieldVal > 0;
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const drOnlyCls = avgHp ? (drOnly <= avgHp ? 'mechanic-mitig--ok' : 'mechanic-mitig--risk') : '';
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const fullCls = avgHp ? (mitigFull <= avgHp ? 'mechanic-mitig--ok' : 'mechanic-mitig--risk') : '';
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@ -1589,199 +1589,20 @@ function initNewFolderForm() {
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});
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}
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// ── Ability → Job mapping ─────────────────────────────────────────────────────
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const ABILITY_JOB_MAP = {
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'Passage of Arms': 'PLD', 'Divine Veil': 'PLD', 'Guardian': 'PLD',
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'Shake It Off': 'WAR', 'Bloodwhetting': 'WAR',
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'Dark Missionary': 'DRK',
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'Heart of Light': 'GNB',
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'Temperance': 'WHM', 'Divine Benison': 'WHM', 'Divine Caress': 'WHM',
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'Sacred Soil': 'SCH', 'Expedient': 'SCH', 'Fey Illumination': 'SCH',
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'Galvanize': 'SCH', 'Seraphic Veil': 'SCH', 'Catalyze': 'SCH',
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'Collective Unconscious': 'AST', 'Neutral Sect': 'AST',
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'Intersection': 'AST', 'the Spire': 'AST',
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'Kerachole': 'SGE', 'Holos': 'SGE', 'Holosakos': 'SGE',
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'Panhaima': 'SGE', 'Haima': 'SGE',
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'Eukrasian Prognosis': 'SGE',
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'Eukrasian Diagnosis': 'SGE', 'Differential Diagnosis': 'SGE',
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'Troubadour': 'BRD',
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'Tactician': 'MCH',
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'Shield Samba': 'DNC', 'Improvised Finish': 'DNC',
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'Radiant Aegis': 'SMN',
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'Magick Barrier': 'RDM',
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'Tempera Coat': 'PCT', 'Tempera Grassa': 'PCT',
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};
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const JOB_FROM_TYPE = {
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'Paladin': 'PLD', 'Warrior': 'WAR', 'DarkKnight': 'DRK', 'Gunbreaker': 'GNB',
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'WhiteMage': 'WHM', 'Scholar': 'SCH', 'Astrologian': 'AST', 'Sage': 'SGE',
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'Monk': 'MNK', 'Dragoon': 'DRG', 'Ninja': 'NIN', 'Samurai': 'SAM',
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'Reaper': 'RPR', 'Viper': 'VPR', 'Bard': 'BRD', 'Machinist': 'MCH',
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'Dancer': 'DNC', 'BlackMage': 'BLM', 'Summoner': 'SMN', 'RedMage': 'RDM',
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'Pictomancer': 'PCT',
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};
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const TANK_JOBS = new Set(['PLD', 'WAR', 'DRK', 'GNB']);
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const MELEE_JOBS = new Set(['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR']);
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const CASTER_JOBS = new Set(['BLM', 'SMN', 'RDM', 'PCT']);
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const JOB_ROLE = {
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'PLD': 'tank', 'WAR': 'tank', 'DRK': 'tank', 'GNB': 'tank',
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'WHM': 'healer', 'SCH': 'healer', 'AST': 'healer', 'SGE': 'healer',
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'MNK': 'dps', 'DRG': 'dps', 'NIN': 'dps', 'SAM': 'dps',
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'RPR': 'dps', 'VPR': 'dps', 'BRD': 'dps', 'MCH': 'dps',
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'DNC': 'dps', 'BLM': 'dps', 'SMN': 'dps', 'RDM': 'dps', 'PCT': 'dps',
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};
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const ALL_JOBS = [
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{ group: 'Tank', jobs: ['PLD', 'WAR', 'DRK', 'GNB'] },
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{ group: 'Healer', jobs: ['WHM', 'SCH', 'AST', 'SGE'] },
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{ group: 'Melee', jobs: ['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR'] },
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{ group: 'Ranged', jobs: ['BRD', 'MCH', 'DNC'] },
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{ group: 'Caster', jobs: ['BLM', 'SMN', 'RDM', 'PCT'] },
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];
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const JOB_ABILITIES = {
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'PLD': [
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{ name: 'Passage of Arms', buffType: 'buff' },
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{ name: 'Divine Veil', buffType: 'shield' },
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{ name: 'Guardian', buffType: 'shield' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'WAR': [
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{ name: 'Shake It Off', buffType: 'shield' },
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{ name: 'Bloodwhetting', buffType: 'shield' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'DRK': [
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{ name: 'Dark Missionary', buffType: 'buff' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'GNB': [
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{ name: 'Heart of Light', buffType: 'buff' },
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{ name: 'Reprisal', buffType: 'debuff' },
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],
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'WHM': [
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{ name: 'Temperance', buffType: 'buff' },
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{ name: 'Divine Benison', buffType: 'shield' },
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{ name: 'Divine Caress', buffType: 'shield' },
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],
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'SCH': [
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{ name: 'Sacred Soil', buffType: 'buff' },
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{ name: 'Expedient', buffType: 'buff' },
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{ name: 'Fey Illumination', buffType: 'buff' },
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{ name: 'Galvanize', buffType: 'shield' },
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{ name: 'Seraphic Veil', buffType: 'shield' },
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{ name: 'Catalyze', buffType: 'shield' },
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],
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'AST': [
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{ name: 'Collective Unconscious', buffType: 'buff' },
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{ name: 'Neutral Sect', buffType: 'shield' },
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{ name: 'Intersection', buffType: 'shield' },
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{ name: 'the Spire', buffType: 'shield' },
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],
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'SGE': [
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{ name: 'Kerachole', buffType: 'buff' },
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{ name: 'Holos', buffType: 'buff' },
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{ name: 'Holosakos', buffType: 'shield' },
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{ name: 'Panhaima', buffType: 'shield' },
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{ name: 'Eukrasian Prognosis', buffType: 'shield' },
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{ name: 'Eukrasian Diagnosis', buffType: 'shield' },
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{ name: 'Differential Diagnosis', buffType: 'shield' },
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{ name: 'Haima', buffType: 'shield' },
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],
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'BRD': [{ name: 'Troubadour', buffType: 'buff' }],
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'MCH': [{ name: 'Tactician', buffType: 'buff' }],
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'DNC': [
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{ name: 'Shield Samba', buffType: 'buff' },
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{ name: 'Improvised Finish', buffType: 'shield' },
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],
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'MNK': [{ name: 'Feint', buffType: 'debuff' }],
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'DRG': [{ name: 'Feint', buffType: 'debuff' }],
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'NIN': [{ name: 'Feint', buffType: 'debuff' }],
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'SAM': [{ name: 'Feint', buffType: 'debuff' }],
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'RPR': [{ name: 'Feint', buffType: 'debuff' }],
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'VPR': [{ name: 'Feint', buffType: 'debuff' }],
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'BLM': [{ name: 'Addle', buffType: 'debuff' }],
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'SMN': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Radiant Aegis', buffType: 'shield' },
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],
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'RDM': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Magick Barrier', buffType: 'buff' },
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],
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'PCT': [
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{ name: 'Addle', buffType: 'debuff' },
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{ name: 'Tempera Coat', buffType: 'shield' },
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{ name: 'Tempera Grassa', buffType: 'shield' },
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],
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};
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const MITIG_ICONS = {
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'Passage of Arms': 'assets/icons/mitigation/passage-of-arms.png',
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'Dark Missionary': 'assets/icons/mitigation/dark-missionary.png',
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'Heart of Light': 'assets/icons/mitigation/heart-of-light.png',
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'Temperance': 'assets/icons/mitigation/temperance.png',
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'Sacred Soil': 'assets/icons/mitigation/sacred-soil.png',
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'Expedient': 'assets/icons/mitigation/expedient.png',
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'Fey Illumination': 'assets/icons/mitigation/fey-illumination.png',
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'Collective Unconscious': 'assets/icons/mitigation/collective-unconscious.png',
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'Holos': 'assets/icons/mitigation/holos.png',
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'Kerachole': 'assets/icons/mitigation/kerachole.png',
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'Troubadour': 'assets/icons/mitigation/troubadour.png',
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'Tactician': 'assets/icons/mitigation/tactician.png',
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'Shield Samba': 'assets/icons/mitigation/shield-samba.png',
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'Magick Barrier': 'assets/icons/mitigation/magick-barrier.png',
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'Reprisal': 'assets/icons/mitigation/reprisal.png',
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'Feint': 'assets/icons/mitigation/feint.png',
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'Addle': 'assets/icons/mitigation/addle.png',
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'Divine Veil': 'assets/icons/mitigation/divine-veil.png',
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'Guardian': 'assets/icons/mitigation/guardian.png',
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'Shake It Off': 'assets/icons/mitigation/shake-it-off.png',
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'Bloodwhetting': 'assets/icons/mitigation/bloodwhetting.png',
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'Divine Benison': 'assets/icons/mitigation/divine-benison.png',
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'Divine Caress': 'assets/icons/mitigation/divine-caress.png',
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'Intersection': 'assets/icons/mitigation/intersection.png',
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'Neutral Sect': 'assets/icons/mitigation/neutral-sect.png',
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'the Spire': 'assets/icons/mitigation/the-spire.png',
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'Panhaima': 'assets/icons/mitigation/panhaima.png',
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'Holosakos': 'assets/icons/mitigation/holos.png',
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'Eukrasian Prognosis': 'assets/icons/mitigation/eukrasian-prognosis.png',
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'Eukrasian Prognosis II': 'assets/icons/mitigation/eukrasian-prognosis-ii.png',
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'Eukrasian Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Differential Diagnosis': 'assets/icons/mitigation/eukrasian-diagnosis.png',
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'Haima': 'assets/icons/mitigation/haima.png',
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'Galvanize': 'assets/icons/mitigation/galvanize.png',
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'Seraphic Veil': 'assets/icons/mitigation/seraphic-veil.png',
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'Radiant Aegis': 'assets/icons/mitigation/radiant-aegis.png',
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'Tempera Coat': 'assets/icons/mitigation/tempera-coat.png',
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'Tempera Grassa': 'assets/icons/mitigation/tempera-grassa.png',
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'Improvised Finish': 'assets/icons/mitigation/improvised-finish.png',
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};
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// DR values (0–1) for buff/debuff mitigations — shields excluded (no reliable sim).
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const ABILITY_DR = {
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'Passage of Arms': 0.15,
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'Troubadour': 0.15,
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'Tactician': 0.15,
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'Shield Samba': 0.15,
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'Dark Missionary': 0.10,
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'Heart of Light': 0.10,
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'Temperance': 0.10,
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'Sacred Soil': 0.10,
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'Expedient': 0.10,
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'Collective Unconscious': 0.10,
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'Holos': 0.10,
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'Kerachole': 0.10,
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'Magick Barrier': 0.10,
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'Fey Illumination': 0.05,
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'Reprisal': 0.10,
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'Feint': 0.05, // 10% phys / 5% magic — use magic (conservative)
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'Addle': 0.10,
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};
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// ── Shared FFXIV metadata ─────────────────────────────────────────────────────
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const {
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ABILITY_DR,
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ABILITY_JOB_MAP,
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ALL_JOBS,
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CASTER_JOBS,
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JOB_ABILITIES,
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JOB_FROM_TYPE,
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JOB_ROLE,
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MELEE_JOBS,
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MITIG_ICONS,
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TANK_JOBS,
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} = window.FF14_DATA;
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// Groups of abilities that are functionally equivalent across different jobs.
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// Used to suggest replacements when a job is missing from the composition.
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const ABILITY_EQUIVALENTS = [
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@ -122,6 +122,7 @@
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<script src="js/app.js"></script>
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<script src="js/tabs.js"></script>
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<script src="js/ffxiv-data.js"></script>
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<script src="js/analysis.js"></script>
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<script src="js/planner.js"></script>
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<?php endif; ?>
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Reference in New Issue
Block a user