Analyse-Tab: Job-basierter Mitigation-Vergleich statt Namens-Match

Ref-Vergleich prüft jetzt ob die aktuelle Gruppe den passenden Job hat
(via ABILITY_JOBS-Map), statt Spielernamen zu matchen. Fehlende
Mitigations werden nur noch in der REF-Zeile hervorgehoben — der
aktive Pull zeigt ausschließlich tatsächlich genutzte Mitigations.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
xziino 2026-05-22 22:53:01 +02:00
parent 07a140442f
commit 565dedc568

View File

@ -54,6 +54,63 @@
'Pictomancer': 'PCT', 'BlueMage': 'BLU',
};
// ability name → jobs that can provide it (for job-based ref comparison)
const ABILITY_JOBS = {
'Passage of Arms': ['PLD'],
'Divine Veil': ['PLD'],
'Guardian': ['PLD'],
'Reprisal': ['PLD', 'WAR', 'DRK', 'GNB'],
'Shake It Off': ['WAR'],
'Bloodwhetting': ['WAR'],
'Dark Missionary': ['DRK'],
'Heart of Light': ['GNB'],
'Temperance': ['WHM'],
'Divine Benison': ['WHM'],
'Divine Caress': ['WHM'],
'Sacred Soil': ['SCH'],
'Expedient': ['SCH'],
'Fey Illumination': ['SCH'],
'Galvanize': ['SCH'],
'Seraphic Veil': ['SCH'],
'Catalyze': ['SCH'],
'Collective Unconscious': ['AST'],
'Neutral Sect': ['AST'],
'Intersection': ['AST'],
'the Spire': ['AST'],
'Kerachole': ['SGE'],
'Holos': ['SGE'],
'Holosakos': ['SGE'],
'Panhaima': ['SGE'],
'Eukrasian Prognosis': ['SGE'],
'Eukrasian Prognosis II': ['SGE'],
'Eukrasian Diagnosis': ['SGE'],
'Differential Diagnosis': ['SGE'],
'Haima': ['SGE'],
'Troubadour': ['BRD'],
'Tactician': ['MCH'],
'Shield Samba': ['DNC'],
'Improvised Finish': ['DNC'],
'Feint': ['MNK', 'DRG', 'NIN', 'SAM', 'RPR', 'VPR'],
'Addle': ['SCH', 'SGE', 'BLM', 'SMN', 'RDM', 'PCT'],
'Radiant Aegis': ['SMN'],
'Magick Barrier': ['RDM'],
'Tempera Coat': ['PCT'],
'Tempera Grassa': ['PCT'],
};
// Deduplicated list of all mitigations across all targets of a ref event
function collectRefMitigs(refEvent) {
if (!refEvent) return [];
const seen = new Set(), result = [];
for (const t of refEvent.targets ?? []) {
for (const m of (t.mitigations ?? [])) {
const k = m.key ?? m.name;
if (!seen.has(k)) { seen.add(k); result.push(m); }
}
}
return result;
}
function abbr(type) {
return JOB_ABBR[type] ?? type.slice(0, 3).toUpperCase();
}
@ -441,6 +498,8 @@
return;
}
const currentFightJobSet = new Set(currentPlayers.map(p => JOB_ABBR[p.type]).filter(Boolean));
// Build reference index: abilityName → [events in order]
const refIndex = {};
for (const ev of refEvents) {
@ -455,6 +514,11 @@
const occ = abilityOccurrence[ev.abilityName] ?? 0;
abilityOccurrence[ev.abilityName] = occ + 1;
const refEv = refEvents.length ? (refIndex[ev.abilityName]?.[occ] ?? null) : null;
const allRefMitigs = collectRefMitigs(refEv);
const currentEventMitigKeys = new Set();
for (const t of ev.targets) {
for (const m of (t.mitigations ?? [])) currentEventMitigKeys.add(m.key ?? m.name);
}
const visibleTargets = ev.targets.filter(t =>
!hiddenPlayers.has(t.id) &&
@ -476,7 +540,11 @@
}
}
const eventMissingDebuffs = refEv
? (refEv.targets[0]?.mitigations ?? []).filter(m => m.buffType === 'debuff' && !seenDebuffKeys.has(m.key ?? m.name))
? allRefMitigs.filter(m => {
if (m.buffType !== 'debuff' || seenDebuffKeys.has(m.key ?? m.name)) return false;
const jobs = ABILITY_JOBS[m.key] ?? ABILITY_JOBS[m.name];
return jobs ? jobs.some(j => currentFightJobSet.has(j)) : false;
})
: [];
const debuffIconsHtml = [
...eventDebuffs.map(m => ({ ...m, missing: false })),
@ -507,12 +575,6 @@
</div>`;
})() : '';
const currentMitigKeys = new Set((t.mitigations ?? []).map(m => m.key ?? m.name));
const refTarget = refEv?.targets?.find(rt => t.type ? rt.type === t.type : rt.name === t.name);
const missingMitigs = refTarget
? (refTarget.mitigations ?? []).filter(m => m.buffType === 'buff' && !currentMitigKeys.has(m.key ?? m.name))
: [];
// DR buff icons (shown below player box)
const mitigIcons = (t.mitigations ?? []).filter(m => m.buffType === 'buff').map(m => {
const iconSrc = MITIG_ICONS[m.key] ?? MITIG_ICONS[m.name];
@ -522,14 +584,8 @@
}).join('');
// Shield tooltip on absorbed value
const activeShields = (t.mitigations ?? []).filter(m => m.buffType === 'shield');
const missingShields = refTarget
? (refTarget.mitigations ?? []).filter(m => m.buffType === 'shield' && !currentMitigKeys.has(m.key ?? m.name))
: [];
const shieldLines = [
...activeShields.map(s => s.name),
...missingShields.map(s => `[fehlt: ${s.name}]`),
];
const activeShields = (t.mitigations ?? []).filter(m => m.buffType === 'shield');
const shieldLines = activeShields.map(s => s.name);
const shieldTitle = shieldLines.length ? shieldLines.join('\n') : null;
const dead = t.hp === 0 && t.maxHp > 0;
@ -561,8 +617,8 @@
(!playerFilter || t.name.toLowerCase().includes(playerFilter))
);
if (refVisible.length) {
const currentByType = {};
ev.targets.forEach(t => { currentByType[t.type || t.name] = t; });
const currentByName = {};
ev.targets.forEach(t => { currentByName[t.name] = t; });
const seenRefDebuffKeys = new Set();
const refDebuffIconsHtml = refVisible.flatMap(t => (t.mitigations ?? []))
@ -575,7 +631,7 @@
}).join('');
const refCards = refVisible.map(t => {
const curr = currentByType[t.type || t.name];
const curr = currentByName[t.name];
const diff = curr ? curr.amount - t.amount : 0;
const dead = t.hp === 0 && t.maxHp > 0;
@ -583,13 +639,14 @@
? `<span class="${diff > 0 ? 'aoe-delta-worse' : 'aoe-delta-better'}">${diff > 0 ? '+' : '-'}${fmtDmg(Math.abs(diff))}</span>`
: '';
const currMitigKeys = new Set((curr?.mitigations ?? []).map(m => m.key ?? m.name));
const refMitigIcons = (t.mitigations ?? []).filter(m => m.buffType === 'buff').map(m => {
const iconSrc = MITIG_ICONS[m.key] ?? MITIG_ICONS[m.name];
if (!iconSrc) return '';
const dr = m.dr > 0 ? ` ${m.dr}%` : '';
const missing = !currMitigKeys.has(m.key ?? m.name);
const dr = m.dr > 0 ? ` ${m.dr}%` : '';
const k = m.key ?? m.name;
const jobs = ABILITY_JOBS[k] ?? ABILITY_JOBS[m.name];
const currentGroupHasJob = jobs ? jobs.some(j => currentFightJobSet.has(j)) : false;
const missing = currentGroupHasJob && !currentEventMitigKeys.has(k);
const cls = missing ? ' aoe-buff-ref-unique' : '';
const titleSufx = missing ? ' (fehlt im aktuellen Pull)' : '';
return `<img class="aoe-target-buff-icon${cls}" src="${iconSrc}" alt="${m.name}" title="${m.name}${dr}${titleSufx}">`;
@ -597,7 +654,13 @@
const refShields = (t.mitigations ?? []).filter(m => m.buffType === 'shield');
const refShieldTitle = refShields.length
? refShields.map(s => currMitigKeys.has(s.key ?? s.name) ? s.name : `${s.name} [fehlt im aktuellen Pull]`).join('\n')
? refShields.map(s => {
const k = s.key ?? s.name;
const jobs = ABILITY_JOBS[k];
const currentGroupHasJob = jobs ? jobs.some(j => currentFightJobSet.has(j)) : false;
const isMissing = currentGroupHasJob && !currentEventMitigKeys.has(k);
return isMissing ? `${s.name} [fehlt im aktuellen Pull]` : s.name;
}).join('\n')
: null;
return `