Planer: Gantt-Overlap-Check auf vollen Cooldown erweitert
assignmentWindowMs und candidateWindow nutzen jetzt max(duration, cooldown) statt nur die aktive Dauer – Abilities konnten bisher erneut platziert werden bevor ihr Recast abgelaufen war. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -836,7 +836,9 @@ function layoutBossActions(mechanics, duration) {
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}
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function assignmentWindowMs(assignment) {
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return Math.max(1, assignmentDurationSeconds(assignment)) * 1000;
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const durationMs = Math.max(1, assignmentDurationSeconds(assignment)) * 1000;
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const cooldownMs = assignmentCooldownSeconds(assignment) * 1000;
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return Math.max(durationMs, cooldownMs);
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}
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function sameAssignmentRef(mechanic, assignment, ref) {
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@ -847,7 +849,9 @@ function sameAssignmentRef(mechanic, assignment, ref) {
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}
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function assignmentOverlapsJob(plan, job, ability, timestamp, ignore = null, candidate = null) {
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const candidateWindow = Math.max(candidate ? assignmentDurationSeconds(candidate) : 0, 1) * 1000;
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const candidateDurationMs = Math.max(candidate ? assignmentDurationSeconds(candidate) : 0, 1) * 1000;
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const candidateCooldownMs = candidate ? assignmentCooldownSeconds(candidate) * 1000 : 0;
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const candidateWindow = Math.max(candidateDurationMs, candidateCooldownMs);
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const candidateStart = Math.max(0, timestamp);
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const candidateEnd = candidateStart + candidateWindow;
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const ignoredActivation = assignmentEntryForRef(plan, ignore);
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