ff14-mitigator/js/analysis.js
xziino 399e5fad93 Add analysis features: HP bars, death highlight, mitigation via buffs field, Event Explorer
- HP bar per player in AoE timeline (3-segment: remaining/damage/missing)
- Death highlight: red border + background when hp === 0
- Mitigation tracking refactored to read buffs field directly from damage events
  instead of separate applybuff/removebuff window tracking (simpler, more accurate)
- Mitigations are now per-target instead of per-event
- Add Magick Barrier to tracked mitigation abilities
- Player filter text input above AoE timeline
- Player cards as toggle buttons; tanks hidden by default; sorted Healer→DPS→Tank
- Fix Temperance double-display (dedup by name instead of abilityId)
- Event Explorer in Report tab: DataType, raw event type, ability, player dropdowns,
  limit, time range; abilities and players loaded on fight select
- Fight percentage display fix (was divided by 100 twice)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-20 14:58:10 +02:00

213 lines
9.1 KiB
JavaScript
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(function () {
const MITIG_ICONS = {
'Passage of Arms': 'assets/icons/mitigation/passage-of-arms.png',
'Divine Veil': 'assets/icons/mitigation/divine-veil.png',
'Shake It Off': 'assets/icons/mitigation/shake-it-off.png',
'Dark Missionary': 'assets/icons/mitigation/dark-missionary.png',
'Heart of Light': 'assets/icons/mitigation/heart-of-light.png',
'Temperance': 'assets/icons/mitigation/temperance.png',
'Sacred Soil': 'assets/icons/mitigation/sacred-soil.png',
'Expedient': 'assets/icons/mitigation/expedient.png',
'Fey Illumination': 'assets/icons/mitigation/fey-illumination.png',
'Collective Unconscious': 'assets/icons/mitigation/collective-unconscious.png',
'Holos': 'assets/icons/mitigation/holos.png',
'Kerachole': 'assets/icons/mitigation/kerachole.png',
'Panhaima': 'assets/icons/mitigation/panhaima.png',
'Troubadour': 'assets/icons/mitigation/troubadour.png',
'Tactician': 'assets/icons/mitigation/tactician.png',
'Shield Samba': 'assets/icons/mitigation/shield-samba.png',
'Magick Barrier': 'assets/icons/mitigation/magick-barrier.png',
'Reprisal': 'assets/icons/mitigation/reprisal.png',
'Feint': 'assets/icons/mitigation/feint.png',
'Addle': 'assets/icons/mitigation/addle.png',
};
const JOB_ABBR = {
'Paladin': 'PLD', 'Warrior': 'WAR', 'DarkKnight': 'DRK', 'Gunbreaker': 'GNB',
'WhiteMage': 'WHM', 'Scholar': 'SCH', 'Astrologian': 'AST', 'Sage': 'SGE',
'Monk': 'MNK', 'Dragoon': 'DRG', 'Ninja': 'NIN', 'Samurai': 'SAM',
'Reaper': 'RPR', 'Viper': 'VPR',
'Bard': 'BRD', 'Machinist': 'MCH', 'Dancer': 'DNC',
'BlackMage': 'BLM', 'Summoner': 'SMN', 'RedMage': 'RDM',
'Pictomancer': 'PCT', 'BlueMage': 'BLU',
};
function abbr(type) {
return JOB_ABBR[type] ?? type.slice(0, 3).toUpperCase();
}
function fmtTime(ms, start) {
const rel = ms - start;
const min = Math.floor(rel / 60000);
const sec = String(Math.floor((rel % 60000) / 1000)).padStart(2, '0');
return `${min}:${sec}`;
}
function fmtDmg(n) {
if (n >= 1_000_000) return (n / 1_000_000).toFixed(2) + 'M';
if (n >= 1_000) return Math.round(n / 1_000) + 'k';
return String(n);
}
let hiddenPlayers = new Set();
let lastEvents = [];
let lastFightStart = 0;
let playerFilter = '';
function renderPlayers(players) {
const grid = document.getElementById('player-grid');
const order = { healer: 0, dps: 1, tank: 2 };
players.sort((a, b) => (order[a.role] ?? 2) - (order[b.role] ?? 2));
hiddenPlayers = new Set(players.filter(p => p.role === 'tank').map(p => p.id));
grid.innerHTML = players.map(p => `
<div class="player-card ${hiddenPlayers.has(p.id) ? 'player-hidden' : ''}" data-player-id="${p.id}">
<div class="player-job-icon role-${p.role}">${abbr(p.type)}</div>
<div>
<div class="player-name">${p.name}</div>
<div class="player-type">${p.type}</div>
</div>
</div>
`).join('');
}
document.getElementById('player-grid').addEventListener('click', e => {
const card = e.target.closest('.player-card');
if (!card) return;
const id = parseInt(card.dataset.playerId, 10);
if (hiddenPlayers.has(id)) {
hiddenPlayers.delete(id);
card.classList.remove('player-hidden');
} else {
hiddenPlayers.add(id);
card.classList.add('player-hidden');
}
renderTimeline(lastEvents, lastFightStart);
});
document.getElementById('player-filter').addEventListener('input', e => {
playerFilter = e.target.value.trim().toLowerCase();
renderTimeline(lastEvents, lastFightStart);
});
function renderTimeline(events, fightStart) {
lastEvents = events;
lastFightStart = fightStart;
const el = document.getElementById('aoe-timeline');
if (!events.length) {
el.innerHTML = '<div class="empty" style="padding:30px 0"><h3>Keine AoE-Events gefunden</h3></div>';
return;
}
const rows = events.map(ev => {
const visibleTargets = ev.targets.filter(t =>
!hiddenPlayers.has(t.id) &&
(!playerFilter || t.name.toLowerCase().includes(playerFilter))
);
if (!visibleTargets.length) return '';
const targets = visibleTargets.map(t => {
const hpBar = (t.maxHp > 0) ? (() => {
const afterPct = t.hp / t.maxHp * 100;
const damagePct = t.amount / t.maxHp * 100;
const hpColor = afterPct > 50 ? 'var(--green)' : afterPct > 25 ? '#e8a020' : 'var(--red)';
return `<div class="aoe-hp-bar">
<div class="aoe-hp-remaining" style="width:${afterPct.toFixed(1)}%;background:${hpColor}"></div>
<div class="aoe-hp-damage" style="width:${damagePct.toFixed(1)}%"></div>
</div>`;
})() : '';
const mitigIcons = (t.mitigations ?? []).map(m => {
const iconSrc = MITIG_ICONS[m.name];
if (!iconSrc) return '';
const dr = m.dr > 0 ? ` ${m.dr}%` : '';
return `<img class="aoe-target-buff-icon" src="${iconSrc}" alt="${m.name}" title="${m.name}${dr}">`;
}).join('');
const dead = t.hp === 0 && t.maxHp > 0;
return `
<div class="aoe-target-wrap">
<div class="aoe-target${dead ? ' aoe-target--dead' : ''}">
<span class="aoe-target-job role-${t.role}">${abbr(t.type)}</span>
<div class="aoe-target-body">
<div class="aoe-target-row">
<span class="aoe-target-name">${t.name}</span>
<span class="aoe-target-dmg">${fmtDmg(t.amount)}</span>
</div>
${hpBar}
</div>
</div>
${mitigIcons ? `<div class="aoe-target-buffs">${mitigIcons}</div>` : ''}
</div>`;
}).join('');
return `
<div class="aoe-event">
<div class="aoe-time">${fmtTime(ev.timestamp, fightStart)}</div>
<div>
<div class="aoe-ability">
${ev.abilityName}
<span class="aoe-total">— ${fmtDmg(ev.totalDamage)} total</span>
</div>
<div class="aoe-targets">${targets}</div>
</div>
</div>
`;
}).join('');
el.innerHTML = rows || '<div class="empty" style="padding:30px 0"><h3>Keine sichtbaren Targets</h3></div>';
}
function setEmpty(msg) {
document.getElementById('analysis-loading').style.display = 'none';
document.getElementById('analysis-content').style.display = 'none';
document.getElementById('analysis-empty').style.display = 'block';
document.getElementById('analysis-empty-msg').textContent = msg;
}
let lastFightId = null;
async function load() {
const { reportCode, fightId, fightStart, fightEnd } = window.App ?? {};
if (!reportCode || !fightId) return;
if (lastFightId === fightId) return;
document.getElementById('analysis-loading').style.display = 'flex';
document.getElementById('analysis-empty').style.display = 'none';
document.getElementById('analysis-content').style.display = 'none';
let json;
try {
const res = await fetch('api/analysis.php', {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: new URLSearchParams({ report_code: reportCode, fight_id: fightId, start_time: fightStart, end_time: fightEnd }),
});
json = await res.json();
} catch (err) {
setEmpty('Netzwerkfehler: ' + err.message);
return;
}
if (json.reauth) { window.location.href = 'auth/start.php'; return; }
if (json.error) { setEmpty('Fehler: ' + json.error); return; }
lastFightId = fightId;
renderPlayers(json.players ?? []);
renderTimeline(json.aoe_events ?? [], json.fight_start ?? fightStart);
document.getElementById('analysis-loading').style.display = 'none';
document.getElementById('analysis-content').style.display = 'block';
}
window.analysisTab = {
onFightSelected: load,
onTabOpen: load,
reset() { lastFightId = null; },
};
})();