xziino 2d121b8ee5 Add proximity clustering, absorbed/overkill display, phase filter
- Replace fixed-window AoE bucketing with proximity clustering (1000ms
  from first event per ability) to prevent boundary splits
- Show absorbed shield damage in blue next to player damage (e.g. 40k +20k)
- Show overkill damage in red below job abbreviation on death
- Phase dropdown in AoE Timeline for multi-phase fights (phaseTransitions)
- Default phase selection: Ganzer Fight

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-20 15:30:59 +02:00
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FFXIV Mitigation Analyzer — FFLogs OAuth2 + AoE Timeline
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