forked from xziino/ff14-mitigator
- Replace fixed-window AoE bucketing with proximity clustering (1000ms from first event per ability) to prevent boundary splits - Show absorbed shield damage in blue next to player damage (e.g. 40k +20k) - Show overkill damage in red below job abbreviation on death - Phase dropdown in AoE Timeline for multi-phase fights (phaseTransitions) - Default phase selection: Ganzer Fight Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>