ff14-mitigator/templates/tab-analysis.php
xziino 2d121b8ee5 Add proximity clustering, absorbed/overkill display, phase filter
- Replace fixed-window AoE bucketing with proximity clustering (1000ms
  from first event per ability) to prevent boundary splits
- Show absorbed shield damage in blue next to player damage (e.g. 40k +20k)
- Show overkill damage in red below job abbreviation on death
- Phase dropdown in AoE Timeline for multi-phase fights (phaseTransitions)
- Default phase selection: Ganzer Fight

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-20 15:30:59 +02:00

28 lines
850 B
PHP

<div id="analysis-loading" class="loading" style="display:none">
<div class="spinner"></div>
<span>Analysiere Fight-Daten...</span>
</div>
<div id="analysis-empty" class="empty">
<div class="empty-icon">📊</div>
<h3 id="analysis-empty-msg">Bitte zuerst einen Fight im Report-Tab auswählen</h3>
</div>
<div id="analysis-content" style="display:none">
<div class="card section-gap">
<div class="card-title">Spieler</div>
<div id="player-grid" class="player-grid"></div>
</div>
<div class="card">
<div class="card-title-row">
<div class="card-title">AoE Timeline</div>
<select id="phase-select" class="filter-input" style="display:none"></select>
<input type="text" id="player-filter" class="filter-input" placeholder="Spieler filtern…">
</div>
<div id="aoe-timeline"></div>
</div>
</div>