forked from xziino/ff14-mitigator
- Replace fixed-window AoE bucketing with proximity clustering (1000ms from first event per ability) to prevent boundary splits - Show absorbed shield damage in blue next to player damage (e.g. 40k +20k) - Show overkill damage in red below job abbreviation on death - Phase dropdown in AoE Timeline for multi-phase fights (phaseTransitions) - Default phase selection: Ganzer Fight Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
28 lines
850 B
PHP
28 lines
850 B
PHP
<div id="analysis-loading" class="loading" style="display:none">
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<div class="spinner"></div>
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<span>Analysiere Fight-Daten...</span>
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</div>
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<div id="analysis-empty" class="empty">
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<div class="empty-icon">📊</div>
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<h3 id="analysis-empty-msg">Bitte zuerst einen Fight im Report-Tab auswählen</h3>
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</div>
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<div id="analysis-content" style="display:none">
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<div class="card section-gap">
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<div class="card-title">Spieler</div>
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<div id="player-grid" class="player-grid"></div>
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</div>
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<div class="card">
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<div class="card-title-row">
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<div class="card-title">AoE Timeline</div>
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<select id="phase-select" class="filter-input" style="display:none"></select>
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<input type="text" id="player-filter" class="filter-input" placeholder="Spieler filtern…">
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</div>
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<div id="aoe-timeline"></div>
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</div>
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</div>
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