Projektdateien hinzufügen.
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25
STDHelper.sln
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25
STDHelper.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.28729.10
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "STDHelper", "STDHelper\STDHelper.csproj", "{C763D8F1-B426-4E05-AA56-D1054D36392E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {CB2EB343-8371-4257-B2DA-5B7CE447F5E1}
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EndGlobalSection
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EndGlobal
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6
STDHelper/App.config
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6
STDHelper/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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9
STDHelper/App.xaml
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STDHelper/App.xaml
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<Application x:Class="STDHelper.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:STDHelper"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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17
STDHelper/App.xaml.cs
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17
STDHelper/App.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace STDHelper
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{
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/// <summary>
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/// Interaktionslogik für "App.xaml"
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/// </summary>
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public partial class App : Application
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{
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}
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}
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15
STDHelper/MainWindow.xaml
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15
STDHelper/MainWindow.xaml
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<Window x:Class="STDHelper.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:STDHelper"
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mc:Ignorable="d"
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Title="MainWindow" Height="800" Width="1500">
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<Canvas HorizontalAlignment="Left" Height="800" Margin="0,0,0,0" VerticalAlignment="Top" Width="1500">
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<Image x:Name="image1" Stretch="None" Height="500" Canvas.Left="130" Canvas.Top="10" Width="500" local:DraggableExtender.CanDrag="True"/>
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<Button x:Name="btn_LoadScreenshot" Content="Load Screenshot" Canvas.Left="10" Canvas.Top="10" Width="75" Click="Btn_LoadScreenshot_Click"/>
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<Image x:Name="image2" Stretch="None" Height="500" Canvas.Left="850" Canvas.Top="140" Width="500" local:DraggableExtender.CanDrag="True"/>
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<Button x:Name="btn_Switch" Content="Toggle Switch" Canvas.Left="10" Canvas.Top="60" Width="75" Click="Btn_Switch_Click"/>
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</Canvas>
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</Window>
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225
STDHelper/MainWindow.xaml.cs
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225
STDHelper/MainWindow.xaml.cs
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using System;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Interop;
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using System.Linq;
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namespace STDHelper
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{
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/// <summary>
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/// Interaktionslogik für MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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private DispatcherTimer t;
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public MainWindow()
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{
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InitializeComponent();
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t = new DispatcherTimer();
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// Hook up the Elapsed event for the timer.
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t.Tick += new EventHandler(OnTimedEvent);
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t.Interval = new TimeSpan(0, 0, 1);
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}
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private void Btn_Load1_Click(object sender, RoutedEventArgs e)
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{
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System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
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LoadClipboardToImage(i);
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}
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private void LoadClipboardToImage(System.Windows.Controls.Image img)
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{
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BitmapSource bms = CopyScreen();
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img.Opacity = 0.5;
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img.Source = bms;
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}
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private void Btn_Load2_Click(object sender, RoutedEventArgs e)
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{
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System.Windows.Controls.Image i = FindName("image2") as System.Windows.Controls.Image;
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LoadClipboardToImage(i);
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}
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private void Btn_Switch_Click(object sender, RoutedEventArgs e)
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{
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System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
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System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
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if (t.IsEnabled)
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{
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t.Stop();
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i1.Visibility = Visibility.Visible;
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i1.Opacity = 0.5;
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i2.Visibility = Visibility.Visible;
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i2.Opacity = 0.5;
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}
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else
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{
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i1.Opacity = 1;
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i2.Opacity = 1;
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t.Start();
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}
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}
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private void OnTimedEvent(object sender, EventArgs e)
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{
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Debug.WriteLine("TICK");
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System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
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System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
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Debug.WriteLine("i1 " + i1.Visibility);
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Debug.WriteLine("i2 " + i2.Visibility);
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if (i1.Visibility == Visibility.Hidden)
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{
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i1.Visibility = Visibility.Visible;
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i2.Visibility = Visibility.Hidden;
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} else
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{
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i1.Visibility = Visibility.Hidden;
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i2.Visibility = Visibility.Visible;
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}
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}
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private void Btn_LoadScreenshot_Click(object sender, RoutedEventArgs e)
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{
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System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
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LoadClipboardToImage(i);
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}
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private static BitmapSource CopyScreen()
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{
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var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
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var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
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var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
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var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
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var width = right - left;
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var height = bottom - top;
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using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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{
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using (var bmpGraphics = Graphics.FromImage(screenBmp))
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{
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bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height));
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return Imaging.CreateBitmapSourceFromHBitmap(
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screenBmp.GetHbitmap(),
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IntPtr.Zero,
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Int32Rect.Empty,
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BitmapSizeOptions.FromEmptyOptions());
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}
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}
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}
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}
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public class DraggableExtender : DependencyObject
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{
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// This is the dependency property we're exposing - we'll
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// access this as DraggableExtender.CanDrag="true"/"false"
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public static readonly DependencyProperty CanDragProperty =
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DependencyProperty.RegisterAttached("CanDrag",
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typeof(bool),
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typeof(DraggableExtender),
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new UIPropertyMetadata(false, OnChangeCanDragProperty));
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// The expected static setter
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public static void SetCanDrag(UIElement element, bool o)
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{
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element.SetValue(CanDragProperty, o);
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}
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// the expected static getter
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public static bool GetCanDrag(UIElement element)
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{
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return (bool)element.GetValue(CanDragProperty);
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}
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// This is triggered when the CanDrag property is set. We'll
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// simply check the element is a UI element and that it is
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// within a canvas. If it is, we'll hook into the mouse events
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private static void OnChangeCanDragProperty(DependencyObject d,
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DependencyPropertyChangedEventArgs e)
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{
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UIElement element = d as UIElement;
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if (element == null) return;
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if (e.NewValue != e.OldValue)
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{
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if ((bool)e.NewValue)
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{
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element.PreviewMouseDown += element_PreviewMouseDown;
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element.PreviewMouseUp += element_PreviewMouseUp;
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element.PreviewMouseMove += element_PreviewMouseMove;
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}
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else
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{
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element.PreviewMouseDown -= element_PreviewMouseDown;
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element.PreviewMouseUp -= element_PreviewMouseUp;
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element.PreviewMouseMove -= element_PreviewMouseMove;
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}
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}
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}
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// Determine if we're presently dragging
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private static bool _isDragging = false;
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// The offset from the top, left of the item being dragged
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// and the original mouse down
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private static System.Windows.Point _offset;
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// This is triggered when the mouse button is pressed
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// on the element being hooked
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static void element_PreviewMouseDown(object sender,
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System.Windows.Input.MouseButtonEventArgs e)
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{
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// Ensure it's a framework element as we'll need to
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// get access to the visual tree
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FrameworkElement element = sender as FrameworkElement;
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Debug.WriteLine("MOUSEDOWN "+element.Name+" drg is "+_isDragging);
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if (element == null) return;
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// start dragging and get the offset of the mouse
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// relative to the element
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_isDragging = true;
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_offset = e.GetPosition(element);
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}
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// This is triggered when the mouse is moved over the element
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private static void element_PreviewMouseMove(object sender,
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System.Windows.Input.MouseEventArgs e)
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{
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FrameworkElement element = sender as FrameworkElement;
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Debug.WriteLine("MMOVE " + element.Name + " drg is " + _isDragging);
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// If we're not dragging, don't bother - also validate the element
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if (!_isDragging) return;
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Debug.WriteLine("DRAGGING " + element.Name + " drg is " + _isDragging);
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if (element == null) return;
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var canvas = element.Parent as Canvas;
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if (canvas == null) return;
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// Get the position of the mouse relative to the canvas
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System.Windows.Point mousePoint = e.GetPosition(canvas);
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// Offset the mouse position by the original offset position
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mousePoint.Offset(-_offset.X, -_offset.Y);
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// Move the element on the canvas
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element.SetValue(Canvas.LeftProperty, mousePoint.X);
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element.SetValue(Canvas.TopProperty, mousePoint.Y);
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}
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// this is triggered when the mouse is released
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private static void element_PreviewMouseUp(object sender,
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MouseButtonEventArgs e)
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{
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_isDragging = false;
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_offset = new System.Windows.Point();
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}
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}
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}
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55
STDHelper/Properties/AssemblyInfo.cs
Normal file
55
STDHelper/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Resources;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
|
||||||
|
|
||||||
|
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("STDHelper")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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||||||
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[assembly: AssemblyCompany("")]
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||||||
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[assembly: AssemblyProduct("STDHelper")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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||||||
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[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
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||||||
|
|
||||||
|
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
||||||
|
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
||||||
|
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
|
||||||
|
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
|
||||||
|
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
|
||||||
|
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
|
||||||
|
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
|
||||||
|
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
|
||||||
|
|
||||||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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||||||
|
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|
|
||||||
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[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
|
||||||
|
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
|
||||||
|
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
|
||||||
|
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
|
||||||
|
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||||
|
//
|
||||||
|
// Hauptversion
|
||||||
|
// Nebenversion
|
||||||
|
// Buildnummer
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
||||||
|
// indem Sie "*" wie unten gezeigt eingeben:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
STDHelper/Properties/Resources.Designer.cs
generated
Normal file
71
STDHelper/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Dieser Code wurde von einem Tool generiert.
|
||||||
|
// Laufzeitversion: 4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||||
|
// der Code erneut generiert wird.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace STDHelper.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||||
|
/// </summary>
|
||||||
|
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||||
|
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||||
|
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||||
|
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STDHelper.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||||
|
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
STDHelper/Properties/Resources.resx
Normal file
117
STDHelper/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
30
STDHelper/Properties/Settings.Designer.cs
generated
Normal file
30
STDHelper/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace STDHelper.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
STDHelper/Properties/Settings.settings
Normal file
7
STDHelper/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
141
STDHelper/STDHelper.csproj
Normal file
141
STDHelper/STDHelper.csproj
Normal file
@ -0,0 +1,141 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{C763D8F1-B426-4E05-AA56-D1054D36392E}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<RootNamespace>STDHelper</RootNamespace>
|
||||||
|
<AssemblyName>STDHelper</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
|
<PublishUrl>publish\</PublishUrl>
|
||||||
|
<Install>true</Install>
|
||||||
|
<InstallFrom>Disk</InstallFrom>
|
||||||
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
|
<UpdateMode>Foreground</UpdateMode>
|
||||||
|
<UpdateInterval>7</UpdateInterval>
|
||||||
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
|
<UpdateRequired>false</UpdateRequired>
|
||||||
|
<MapFileExtensions>true</MapFileExtensions>
|
||||||
|
<ApplicationRevision>1</ApplicationRevision>
|
||||||
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
|
<PublishWizardCompleted>true</PublishWizardCompleted>
|
||||||
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ManifestCertificateThumbprint>E91E2DA49C4D2890B4348E2560C137AD9BCA1E20</ManifestCertificateThumbprint>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ManifestKeyFile>STDHelper_TemporaryKey.pfx</ManifestKeyFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<GenerateManifests>true</GenerateManifests>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<SignManifests>true</SignManifests>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xaml">
|
||||||
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="WindowsBase" />
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ApplicationDefinition Include="App.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</ApplicationDefinition>
|
||||||
|
<Page Include="MainWindow.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
<Compile Include="App.xaml.cs">
|
||||||
|
<DependentUpon>App.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainWindow.xaml.cs">
|
||||||
|
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<None Include="STDHelper_TemporaryKey.pfx" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 und x64%29</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
Loading…
x
Reference in New Issue
Block a user