amki
6 years ago
12 changed files with 718 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00 |
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# Visual Studio Version 16 |
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VisualStudioVersion = 16.0.28729.10 |
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MinimumVisualStudioVersion = 10.0.40219.1 |
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "STDHelper", "STDHelper\STDHelper.csproj", "{C763D8F1-B426-4E05-AA56-D1054D36392E}" |
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EndProject |
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Global |
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GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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Debug|Any CPU = Debug|Any CPU |
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Release|Any CPU = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.Build.0 = Debug|Any CPU |
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.ActiveCfg = Release|Any CPU |
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{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.Build.0 = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(SolutionProperties) = preSolution |
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HideSolutionNode = FALSE |
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EndGlobalSection |
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GlobalSection(ExtensibilityGlobals) = postSolution |
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SolutionGuid = {CB2EB343-8371-4257-B2DA-5B7CE447F5E1} |
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EndGlobalSection |
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EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> |
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<configuration> |
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<startup> |
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> |
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</startup> |
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</configuration> |
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<Application x:Class="STDHelper.App" |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:local="clr-namespace:STDHelper" |
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StartupUri="MainWindow.xaml"> |
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<Application.Resources> |
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</Application.Resources> |
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</Application> |
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using System; |
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using System.Collections.Generic; |
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using System.Configuration; |
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using System.Data; |
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using System.Linq; |
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using System.Threading.Tasks; |
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using System.Windows; |
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|
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namespace STDHelper |
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{ |
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/// <summary>
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/// Interaktionslogik für "App.xaml"
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/// </summary>
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public partial class App : Application |
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{ |
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} |
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} |
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<Window x:Class="STDHelper.MainWindow" |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" |
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" |
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xmlns:local="clr-namespace:STDHelper" |
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mc:Ignorable="d" |
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Title="MainWindow" Height="800" Width="1500"> |
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<Canvas HorizontalAlignment="Left" Height="800" Margin="0,0,0,0" VerticalAlignment="Top" Width="1500"> |
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<Image x:Name="image1" Stretch="None" Height="500" Canvas.Left="130" Canvas.Top="10" Width="500" local:DraggableExtender.CanDrag="True"/> |
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<Button x:Name="btn_LoadScreenshot" Content="Load Screenshot" Canvas.Left="10" Canvas.Top="10" Width="75" Click="Btn_LoadScreenshot_Click"/> |
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<Image x:Name="image2" Stretch="None" Height="500" Canvas.Left="850" Canvas.Top="140" Width="500" local:DraggableExtender.CanDrag="True"/> |
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<Button x:Name="btn_Switch" Content="Toggle Switch" Canvas.Left="10" Canvas.Top="60" Width="75" Click="Btn_Switch_Click"/> |
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</Canvas> |
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</Window> |
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using System; |
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using System.Diagnostics; |
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using System.Windows; |
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using System.Windows.Controls; |
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using System.Windows.Input; |
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using System.Windows.Media.Imaging; |
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using System.Windows.Threading; |
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using System.Drawing; |
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using System.Windows.Forms; |
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using System.Windows.Interop; |
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using System.Linq; |
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|
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namespace STDHelper |
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{ |
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/// <summary>
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/// Interaktionslogik für MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window |
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{ |
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private DispatcherTimer t; |
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public MainWindow() |
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{ |
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InitializeComponent(); |
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t = new DispatcherTimer(); |
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// Hook up the Elapsed event for the timer.
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t.Tick += new EventHandler(OnTimedEvent); |
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t.Interval = new TimeSpan(0, 0, 1); |
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} |
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|
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private void Btn_Load1_Click(object sender, RoutedEventArgs e) |
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{ |
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System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image; |
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LoadClipboardToImage(i); |
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} |
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|
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private void LoadClipboardToImage(System.Windows.Controls.Image img) |
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{ |
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BitmapSource bms = CopyScreen(); |
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img.Opacity = 0.5; |
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img.Source = bms; |
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} |
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|
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private void Btn_Load2_Click(object sender, RoutedEventArgs e) |
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{ |
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System.Windows.Controls.Image i = FindName("image2") as System.Windows.Controls.Image; |
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LoadClipboardToImage(i); |
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} |
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|
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private void Btn_Switch_Click(object sender, RoutedEventArgs e) |
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{ |
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System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image; |
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System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image; |
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if (t.IsEnabled) |
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{ |
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t.Stop(); |
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i1.Visibility = Visibility.Visible; |
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i1.Opacity = 0.5; |
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i2.Visibility = Visibility.Visible; |
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i2.Opacity = 0.5; |
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} |
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else |
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{ |
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i1.Opacity = 1; |
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i2.Opacity = 1; |
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t.Start(); |
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} |
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} |
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|
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private void OnTimedEvent(object sender, EventArgs e) |
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{ |
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Debug.WriteLine("TICK"); |
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System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image; |
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System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image; |
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Debug.WriteLine("i1 " + i1.Visibility); |
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Debug.WriteLine("i2 " + i2.Visibility); |
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if (i1.Visibility == Visibility.Hidden) |
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{ |
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i1.Visibility = Visibility.Visible; |
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i2.Visibility = Visibility.Hidden; |
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} else |
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{ |
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i1.Visibility = Visibility.Hidden; |
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i2.Visibility = Visibility.Visible; |
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} |
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} |
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|
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private void Btn_LoadScreenshot_Click(object sender, RoutedEventArgs e) |
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{ |
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System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image; |
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LoadClipboardToImage(i); |
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} |
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|
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private static BitmapSource CopyScreen() |
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{ |
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var left = Screen.AllScreens.Min(screen => screen.Bounds.X); |
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var top = Screen.AllScreens.Min(screen => screen.Bounds.Y); |
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var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width); |
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var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height); |
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var width = right - left; |
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var height = bottom - top; |
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using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb)) |
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{ |
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using (var bmpGraphics = Graphics.FromImage(screenBmp)) |
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{ |
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bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height)); |
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return Imaging.CreateBitmapSourceFromHBitmap( |
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screenBmp.GetHbitmap(), |
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IntPtr.Zero, |
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Int32Rect.Empty, |
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BitmapSizeOptions.FromEmptyOptions()); |
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} |
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} |
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} |
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} |
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|
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public class DraggableExtender : DependencyObject |
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{ |
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// This is the dependency property we're exposing - we'll
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// access this as DraggableExtender.CanDrag="true"/"false"
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public static readonly DependencyProperty CanDragProperty = |
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DependencyProperty.RegisterAttached("CanDrag", |
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typeof(bool), |
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typeof(DraggableExtender), |
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new UIPropertyMetadata(false, OnChangeCanDragProperty)); |
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|
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// The expected static setter
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public static void SetCanDrag(UIElement element, bool o) |
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{ |
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element.SetValue(CanDragProperty, o); |
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} |
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|
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// the expected static getter
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public static bool GetCanDrag(UIElement element) |
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{ |
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return (bool)element.GetValue(CanDragProperty); |
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} |
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|
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// This is triggered when the CanDrag property is set. We'll
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// simply check the element is a UI element and that it is
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// within a canvas. If it is, we'll hook into the mouse events
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private static void OnChangeCanDragProperty(DependencyObject d, |
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DependencyPropertyChangedEventArgs e) |
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{ |
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UIElement element = d as UIElement; |
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if (element == null) return; |
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|
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if (e.NewValue != e.OldValue) |
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{ |
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if ((bool)e.NewValue) |
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{ |
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element.PreviewMouseDown += element_PreviewMouseDown; |
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element.PreviewMouseUp += element_PreviewMouseUp; |
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element.PreviewMouseMove += element_PreviewMouseMove; |
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} |
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else |
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{ |
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element.PreviewMouseDown -= element_PreviewMouseDown; |
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element.PreviewMouseUp -= element_PreviewMouseUp; |
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element.PreviewMouseMove -= element_PreviewMouseMove; |
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} |
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} |
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} |
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|
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// Determine if we're presently dragging
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private static bool _isDragging = false; |
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// The offset from the top, left of the item being dragged
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// and the original mouse down
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private static System.Windows.Point _offset; |
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|
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// This is triggered when the mouse button is pressed
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// on the element being hooked
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static void element_PreviewMouseDown(object sender, |
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System.Windows.Input.MouseButtonEventArgs e) |
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{ |
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// Ensure it's a framework element as we'll need to
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// get access to the visual tree
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FrameworkElement element = sender as FrameworkElement; |
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Debug.WriteLine("MOUSEDOWN "+element.Name+" drg is "+_isDragging); |
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if (element == null) return; |
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// start dragging and get the offset of the mouse
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// relative to the element
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_isDragging = true; |
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_offset = e.GetPosition(element); |
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} |
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// This is triggered when the mouse is moved over the element
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private static void element_PreviewMouseMove(object sender, |
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System.Windows.Input.MouseEventArgs e) |
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{ |
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FrameworkElement element = sender as FrameworkElement; |
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Debug.WriteLine("MMOVE " + element.Name + " drg is " + _isDragging); |
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// If we're not dragging, don't bother - also validate the element
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if (!_isDragging) return; |
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Debug.WriteLine("DRAGGING " + element.Name + " drg is " + _isDragging); |
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if (element == null) return; |
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var canvas = element.Parent as Canvas; |
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if (canvas == null) return; |
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// Get the position of the mouse relative to the canvas
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System.Windows.Point mousePoint = e.GetPosition(canvas); |
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// Offset the mouse position by the original offset position
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mousePoint.Offset(-_offset.X, -_offset.Y); |
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// Move the element on the canvas
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element.SetValue(Canvas.LeftProperty, mousePoint.X); |
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element.SetValue(Canvas.TopProperty, mousePoint.Y); |
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} |
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|
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// this is triggered when the mouse is released
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private static void element_PreviewMouseUp(object sender, |
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MouseButtonEventArgs e) |
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{ |
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_isDragging = false; |
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_offset = new System.Windows.Point(); |
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} |
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|
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} |
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} |
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using System.Reflection; |
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using System.Resources; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Windows; |
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|
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// Allgemeine Informationen über eine Assembly werden über die folgenden
|
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("STDHelper")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("STDHelper")] |
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[assembly: AssemblyCopyright("Copyright © 2019")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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|
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
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// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)] |
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|
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//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
|
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//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
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//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
|
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//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
|
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//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
|
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//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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|
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[assembly: ThemeInfo( |
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ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
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//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
|
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// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
|
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ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
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//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
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// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
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)] |
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|
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|
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
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//
|
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// Hauptversion
|
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// Nebenversion
|
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// Buildnummer
|
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// Revision
|
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//
|
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// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
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// indem Sie "*" wie unten gezeigt eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")] |
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[assembly: AssemblyFileVersion("1.0.0.0")] |
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//------------------------------------------------------------------------------
|
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// <auto-generated>
|
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// Dieser Code wurde von einem Tool generiert.
|
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// Laufzeitversion: 4.0.30319.42000
|
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//
|
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// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
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// der Code erneut generiert wird.
|
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// </auto-generated>
|
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//------------------------------------------------------------------------------
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|
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namespace STDHelper.Properties |
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{ |
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|
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|
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/// <summary>
|
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
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/// </summary>
|
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// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
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// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
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// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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internal class Resources |
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{ |
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|
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private static global::System.Resources.ResourceManager resourceMan; |
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|
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private static global::System.Globalization.CultureInfo resourceCulture; |
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|
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
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internal Resources() |
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{ |
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} |
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|
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/// <summary>
|
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
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/// </summary>
|
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Resources.ResourceManager ResourceManager |
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{ |
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get |
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{ |
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if ((resourceMan == null)) |
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{ |
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STDHelper.Properties.Resources", typeof(Resources).Assembly); |
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resourceMan = temp; |
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} |
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return resourceMan; |
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} |
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} |
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|
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/// <summary>
|
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
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/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
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/// </summary>
|
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Globalization.CultureInfo Culture |
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{ |
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get |
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{ |
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return resourceCulture; |
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} |
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set |
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{ |
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resourceCulture = value; |
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} |
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} |
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} |
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} |
@ -0,0 +1,117 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
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Microsoft ResX Schema |
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|
|||
Version 2.0 |
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|
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The primary goals of this format is to allow a simple XML format |
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that is mostly human readable. The generation and parsing of the |
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various data types are done through the TypeConverter classes |
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associated with the data types. |
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|
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Example: |
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|
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... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
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<value>[base64 mime encoded serialized .NET Framework object]</value> |
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</data> |
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
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<comment>This is a comment</comment> |
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</data> |
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|
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There are any number of "resheader" rows that contain simple |
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name/value pairs. |
|||
|
|||
Each data row contains a name, and value. The row also contains a |
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type or mimetype. Type corresponds to a .NET class that support |
|||
text/value conversion through the TypeConverter architecture. |
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Classes that don't support this are serialized and stored with the |
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mimetype set. |
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|
|||
The mimetype is used for serialized objects, and tells the |
|||
ResXResourceReader how to depersist the object. This is currently not |
|||
extensible. For a given mimetype the value must be set accordingly: |
|||
|
|||
Note - application/x-microsoft.net.object.binary.base64 is the format |
|||
that the ResXResourceWriter will generate, however the reader can |
|||
read any of the formats listed below. |
|||
|
|||
mimetype: application/x-microsoft.net.object.binary.base64 |
|||
value : The object must be serialized with |
|||
: System.Serialization.Formatters.Binary.BinaryFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.soap.base64 |
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value : The object must be serialized with |
|||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
|||
: and then encoded with base64 encoding. |
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|
|||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
|||
value : The object must be serialized into a byte array |
|||
: using a System.ComponentModel.TypeConverter |
|||
: and then encoded with base64 encoding. |
|||
--> |
|||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
|||
<xsd:element name="root" msdata:IsDataSet="true"> |
|||
<xsd:complexType> |
|||
<xsd:choice maxOccurs="unbounded"> |
|||
<xsd:element name="metadata"> |
|||
<xsd:complexType> |
|||
<xsd:sequence> |
|||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
|||
</xsd:sequence> |
|||
<xsd:attribute name="name" type="xsd:string" /> |
|||
<xsd:attribute name="type" type="xsd:string" /> |
|||
<xsd:attribute name="mimetype" type="xsd:string" /> |
|||
</xsd:complexType> |
|||
</xsd:element> |
|||
<xsd:element name="assembly"> |
|||
<xsd:complexType> |
|||
<xsd:attribute name="alias" type="xsd:string" /> |
|||
<xsd:attribute name="name" type="xsd:string" /> |
|||
</xsd:complexType> |
|||
</xsd:element> |
|||
<xsd:element name="data"> |
|||
<xsd:complexType> |
|||
<xsd:sequence> |
|||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
|||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
|||
</xsd:sequence> |
|||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> |
|||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
|||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
|||
</xsd:complexType> |
|||
</xsd:element> |
|||
<xsd:element name="resheader"> |
|||
<xsd:complexType> |
|||
<xsd:sequence> |
|||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
|||
</xsd:sequence> |
|||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
|||
</xsd:complexType> |
|||
</xsd:element> |
|||
</xsd:choice> |
|||
</xsd:complexType> |
|||
</xsd:element> |
|||
</xsd:schema> |
|||
<resheader name="resmimetype"> |
|||
<value>text/microsoft-resx</value> |
|||
</resheader> |
|||
<resheader name="version"> |
|||
<value>2.0</value> |
|||
</resheader> |
|||
<resheader name="reader"> |
|||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
|||
</resheader> |
|||
<resheader name="writer"> |
|||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
|||
</resheader> |
|||
</root> |
@ -0,0 +1,30 @@ |
|||
//------------------------------------------------------------------------------
|
|||
// <auto-generated>
|
|||
// This code was generated by a tool.
|
|||
// Runtime Version:4.0.30319.42000
|
|||
//
|
|||
// Changes to this file may cause incorrect behavior and will be lost if
|
|||
// the code is regenerated.
|
|||
// </auto-generated>
|
|||
//------------------------------------------------------------------------------
|
|||
|
|||
namespace STDHelper.Properties |
|||
{ |
|||
|
|||
|
|||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
|||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] |
|||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase |
|||
{ |
|||
|
|||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); |
|||
|
|||
public static Settings Default |
|||
{ |
|||
get |
|||
{ |
|||
return defaultInstance; |
|||
} |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,7 @@ |
|||
<?xml version='1.0' encoding='utf-8'?> |
|||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> |
|||
<Profiles> |
|||
<Profile Name="(Default)" /> |
|||
</Profiles> |
|||
<Settings /> |
|||
</SettingsFile> |
@ -0,0 +1,141 @@ |
|||
<?xml version="1.0" encoding="utf-8"?> |
|||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
|||
<PropertyGroup> |
|||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
|||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
|||
<ProjectGuid>{C763D8F1-B426-4E05-AA56-D1054D36392E}</ProjectGuid> |
|||
<OutputType>WinExe</OutputType> |
|||
<RootNamespace>STDHelper</RootNamespace> |
|||
<AssemblyName>STDHelper</AssemblyName> |
|||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> |
|||
<FileAlignment>512</FileAlignment> |
|||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
|||
<WarningLevel>4</WarningLevel> |
|||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
|||
<Deterministic>true</Deterministic> |
|||
<IsWebBootstrapper>false</IsWebBootstrapper> |
|||
<PublishUrl>publish\</PublishUrl> |
|||
<Install>true</Install> |
|||
<InstallFrom>Disk</InstallFrom> |
|||
<UpdateEnabled>false</UpdateEnabled> |
|||
<UpdateMode>Foreground</UpdateMode> |
|||
<UpdateInterval>7</UpdateInterval> |
|||
<UpdateIntervalUnits>Days</UpdateIntervalUnits> |
|||
<UpdatePeriodically>false</UpdatePeriodically> |
|||
<UpdateRequired>false</UpdateRequired> |
|||
<MapFileExtensions>true</MapFileExtensions> |
|||
<ApplicationRevision>1</ApplicationRevision> |
|||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion> |
|||
<UseApplicationTrust>false</UseApplicationTrust> |
|||
<PublishWizardCompleted>true</PublishWizardCompleted> |
|||
<BootstrapperEnabled>true</BootstrapperEnabled> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
|||
<PlatformTarget>AnyCPU</PlatformTarget> |
|||
<DebugSymbols>true</DebugSymbols> |
|||
<DebugType>full</DebugType> |
|||
<Optimize>false</Optimize> |
|||
<OutputPath>bin\Debug\</OutputPath> |
|||
<DefineConstants>DEBUG;TRACE</DefineConstants> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<WarningLevel>4</WarningLevel> |
|||
</PropertyGroup> |
|||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
|||
<PlatformTarget>AnyCPU</PlatformTarget> |
|||
<DebugType>pdbonly</DebugType> |
|||
<Optimize>true</Optimize> |
|||
<OutputPath>bin\Release\</OutputPath> |
|||
<DefineConstants>TRACE</DefineConstants> |
|||
<ErrorReport>prompt</ErrorReport> |
|||
<WarningLevel>4</WarningLevel> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<ManifestCertificateThumbprint>E91E2DA49C4D2890B4348E2560C137AD9BCA1E20</ManifestCertificateThumbprint> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<ManifestKeyFile>STDHelper_TemporaryKey.pfx</ManifestKeyFile> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<GenerateManifests>true</GenerateManifests> |
|||
</PropertyGroup> |
|||
<PropertyGroup> |
|||
<SignManifests>true</SignManifests> |
|||
</PropertyGroup> |
|||
<ItemGroup> |
|||
<Reference Include="System" /> |
|||
<Reference Include="System.Data" /> |
|||
<Reference Include="System.Drawing" /> |
|||
<Reference Include="System.Windows.Forms" /> |
|||
<Reference Include="System.Xml" /> |
|||
<Reference Include="Microsoft.CSharp" /> |
|||
<Reference Include="System.Core" /> |
|||
<Reference Include="System.Xml.Linq" /> |
|||
<Reference Include="System.Data.DataSetExtensions" /> |
|||
<Reference Include="System.Net.Http" /> |
|||
<Reference Include="System.Xaml"> |
|||
<RequiredTargetFramework>4.0</RequiredTargetFramework> |
|||
</Reference> |
|||
<Reference Include="WindowsBase" /> |
|||
<Reference Include="PresentationCore" /> |
|||
<Reference Include="PresentationFramework" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<ApplicationDefinition Include="App.xaml"> |
|||
<Generator>MSBuild:Compile</Generator> |
|||
<SubType>Designer</SubType> |
|||
</ApplicationDefinition> |
|||
<Page Include="MainWindow.xaml"> |
|||
<Generator>MSBuild:Compile</Generator> |
|||
<SubType>Designer</SubType> |
|||
</Page> |
|||
<Compile Include="App.xaml.cs"> |
|||
<DependentUpon>App.xaml</DependentUpon> |
|||
<SubType>Code</SubType> |
|||
</Compile> |
|||
<Compile Include="MainWindow.xaml.cs"> |
|||
<DependentUpon>MainWindow.xaml</DependentUpon> |
|||
<SubType>Code</SubType> |
|||
</Compile> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<Compile Include="Properties\AssemblyInfo.cs"> |
|||
<SubType>Code</SubType> |
|||
</Compile> |
|||
<Compile Include="Properties\Resources.Designer.cs"> |
|||
<AutoGen>True</AutoGen> |
|||
<DesignTime>True</DesignTime> |
|||
<DependentUpon>Resources.resx</DependentUpon> |
|||
</Compile> |
|||
<Compile Include="Properties\Settings.Designer.cs"> |
|||
<AutoGen>True</AutoGen> |
|||
<DependentUpon>Settings.settings</DependentUpon> |
|||
<DesignTimeSharedInput>True</DesignTimeSharedInput> |
|||
</Compile> |
|||
<EmbeddedResource Include="Properties\Resources.resx"> |
|||
<Generator>ResXFileCodeGenerator</Generator> |
|||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> |
|||
</EmbeddedResource> |
|||
<None Include="Properties\Settings.settings"> |
|||
<Generator>SettingsSingleFileGenerator</Generator> |
|||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> |
|||
</None> |
|||
<None Include="STDHelper_TemporaryKey.pfx" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<None Include="App.config" /> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2"> |
|||
<Visible>False</Visible> |
|||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 und x64%29</ProductName> |
|||
<Install>true</Install> |
|||
</BootstrapperPackage> |
|||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1"> |
|||
<Visible>False</Visible> |
|||
<ProductName>.NET Framework 3.5 SP1</ProductName> |
|||
<Install>false</Install> |
|||
</BootstrapperPackage> |
|||
</ItemGroup> |
|||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
|||
</Project> |
Loading…
Reference in new issue