Projektdateien hinzufügen.
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								STDHelper.sln
									
									
									
									
									
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|  | ||||
| Microsoft Visual Studio Solution File, Format Version 12.00 | ||||
| # Visual Studio Version 16 | ||||
| VisualStudioVersion = 16.0.28729.10 | ||||
| MinimumVisualStudioVersion = 10.0.40219.1 | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "STDHelper", "STDHelper\STDHelper.csproj", "{C763D8F1-B426-4E05-AA56-D1054D36392E}" | ||||
| EndProject | ||||
| Global | ||||
| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
| 		Debug|Any CPU = Debug|Any CPU | ||||
| 		Release|Any CPU = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
| 		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(SolutionProperties) = preSolution | ||||
| 		HideSolutionNode = FALSE | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(ExtensibilityGlobals) = postSolution | ||||
| 		SolutionGuid = {CB2EB343-8371-4257-B2DA-5B7CE447F5E1} | ||||
| 	EndGlobalSection | ||||
| EndGlobal | ||||
							
								
								
									
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								STDHelper/App.config
									
									
									
									
									
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| <?xml version="1.0" encoding="utf-8" ?> | ||||
| <configuration> | ||||
|     <startup>  | ||||
|         <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||||
|     </startup> | ||||
| </configuration> | ||||
							
								
								
									
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| <Application x:Class="STDHelper.App" | ||||
|              xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||||
|              xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||||
|              xmlns:local="clr-namespace:STDHelper" | ||||
|              StartupUri="MainWindow.xaml"> | ||||
|     <Application.Resources> | ||||
|           | ||||
|     </Application.Resources> | ||||
| </Application> | ||||
							
								
								
									
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							| @ -0,0 +1,17 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Configuration; | ||||
| using System.Data; | ||||
| using System.Linq; | ||||
| using System.Threading.Tasks; | ||||
| using System.Windows; | ||||
| 
 | ||||
| namespace STDHelper | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Interaktionslogik für "App.xaml" | ||||
|     /// </summary> | ||||
|     public partial class App : Application | ||||
|     { | ||||
|     } | ||||
| } | ||||
							
								
								
									
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| <Window x:Class="STDHelper.MainWindow" | ||||
|         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||||
|         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||||
|         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||||
|         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||||
|         xmlns:local="clr-namespace:STDHelper" | ||||
|         mc:Ignorable="d" | ||||
|         Title="MainWindow" Height="800" Width="1500"> | ||||
|     <Canvas HorizontalAlignment="Left" Height="800" Margin="0,0,0,0" VerticalAlignment="Top" Width="1500"> | ||||
|         <Image x:Name="image1" Stretch="None" Height="500" Canvas.Left="130" Canvas.Top="10" Width="500" local:DraggableExtender.CanDrag="True"/> | ||||
|         <Button x:Name="btn_LoadScreenshot" Content="Load Screenshot" Canvas.Left="10" Canvas.Top="10" Width="75" Click="Btn_LoadScreenshot_Click"/> | ||||
|         <Image x:Name="image2" Stretch="None" Height="500" Canvas.Left="850" Canvas.Top="140" Width="500" local:DraggableExtender.CanDrag="True"/> | ||||
|         <Button x:Name="btn_Switch" Content="Toggle Switch" Canvas.Left="10" Canvas.Top="60" Width="75" Click="Btn_Switch_Click"/> | ||||
|     </Canvas> | ||||
| </Window> | ||||
							
								
								
									
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							| @ -0,0 +1,225 @@ | ||||
| using System; | ||||
| using System.Diagnostics; | ||||
| using System.Windows; | ||||
| using System.Windows.Controls; | ||||
| using System.Windows.Input; | ||||
| using System.Windows.Media.Imaging; | ||||
| using System.Windows.Threading; | ||||
| using System.Drawing; | ||||
| using System.Windows.Forms; | ||||
| using System.Windows.Interop; | ||||
| using System.Linq; | ||||
| 
 | ||||
| namespace STDHelper | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Interaktionslogik für MainWindow.xaml | ||||
|     /// </summary> | ||||
|     public partial class MainWindow : Window | ||||
|     { | ||||
|         private DispatcherTimer t; | ||||
|         public MainWindow() | ||||
|         { | ||||
|             InitializeComponent(); | ||||
|             t = new DispatcherTimer(); | ||||
|             // Hook up the Elapsed event for the timer.  | ||||
|             t.Tick += new EventHandler(OnTimedEvent); | ||||
|             t.Interval = new TimeSpan(0, 0, 1); | ||||
|         } | ||||
| 
 | ||||
|         private void Btn_Load1_Click(object sender, RoutedEventArgs e) | ||||
|         { | ||||
|             System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image; | ||||
|             LoadClipboardToImage(i); | ||||
|         } | ||||
| 
 | ||||
|         private void LoadClipboardToImage(System.Windows.Controls.Image img) | ||||
|         { | ||||
|             BitmapSource bms = CopyScreen(); | ||||
|             img.Opacity = 0.5; | ||||
|             img.Source = bms; | ||||
|         } | ||||
| 
 | ||||
|         private void Btn_Load2_Click(object sender, RoutedEventArgs e) | ||||
|         { | ||||
|             System.Windows.Controls.Image i = FindName("image2") as System.Windows.Controls.Image; | ||||
|             LoadClipboardToImage(i); | ||||
|         } | ||||
| 
 | ||||
|         private void Btn_Switch_Click(object sender, RoutedEventArgs e) | ||||
|         { | ||||
|             System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image; | ||||
|             System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image; | ||||
|             if (t.IsEnabled) | ||||
|             { | ||||
|                 t.Stop(); | ||||
|                 i1.Visibility = Visibility.Visible; | ||||
|                 i1.Opacity = 0.5; | ||||
|                 i2.Visibility = Visibility.Visible; | ||||
|                 i2.Opacity = 0.5; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 i1.Opacity = 1; | ||||
|                 i2.Opacity = 1; | ||||
|                 t.Start(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void OnTimedEvent(object sender, EventArgs e) | ||||
|         { | ||||
|             Debug.WriteLine("TICK"); | ||||
|             System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image; | ||||
|             System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image; | ||||
|             Debug.WriteLine("i1 " + i1.Visibility); | ||||
|             Debug.WriteLine("i2 " + i2.Visibility); | ||||
|             if (i1.Visibility == Visibility.Hidden) | ||||
|             { | ||||
|                 i1.Visibility = Visibility.Visible; | ||||
|                 i2.Visibility = Visibility.Hidden; | ||||
|             } else | ||||
|             { | ||||
|                 i1.Visibility = Visibility.Hidden; | ||||
|                 i2.Visibility = Visibility.Visible; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void Btn_LoadScreenshot_Click(object sender, RoutedEventArgs e) | ||||
|         { | ||||
|             System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image; | ||||
|             LoadClipboardToImage(i); | ||||
|         } | ||||
| 
 | ||||
|         private static BitmapSource CopyScreen() | ||||
|         { | ||||
|             var left = Screen.AllScreens.Min(screen => screen.Bounds.X); | ||||
|             var top = Screen.AllScreens.Min(screen => screen.Bounds.Y); | ||||
|             var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width); | ||||
|             var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height); | ||||
|             var width = right - left; | ||||
|             var height = bottom - top; | ||||
| 
 | ||||
|             using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb)) | ||||
|             { | ||||
|                 using (var bmpGraphics = Graphics.FromImage(screenBmp)) | ||||
|                 { | ||||
|                     bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height)); | ||||
|                     return Imaging.CreateBitmapSourceFromHBitmap( | ||||
|                         screenBmp.GetHbitmap(), | ||||
|                         IntPtr.Zero, | ||||
|                         Int32Rect.Empty, | ||||
|                         BitmapSizeOptions.FromEmptyOptions()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public class DraggableExtender : DependencyObject | ||||
|     { | ||||
|         // This is the dependency property we're exposing - we'll  | ||||
|         // access this as DraggableExtender.CanDrag="true"/"false" | ||||
|         public static readonly DependencyProperty CanDragProperty = | ||||
|             DependencyProperty.RegisterAttached("CanDrag", | ||||
|             typeof(bool), | ||||
|             typeof(DraggableExtender), | ||||
|             new UIPropertyMetadata(false, OnChangeCanDragProperty)); | ||||
| 
 | ||||
|         // The expected static setter | ||||
|         public static void SetCanDrag(UIElement element, bool o) | ||||
|         { | ||||
|             element.SetValue(CanDragProperty, o); | ||||
|         } | ||||
| 
 | ||||
|         // the expected static getter | ||||
|         public static bool GetCanDrag(UIElement element) | ||||
|         { | ||||
|             return (bool)element.GetValue(CanDragProperty); | ||||
|         } | ||||
| 
 | ||||
|         // This is triggered when the CanDrag property is set. We'll | ||||
|         // simply check the element is a UI element and that it is | ||||
|         // within a canvas. If it is, we'll hook into the mouse events | ||||
|         private static void OnChangeCanDragProperty(DependencyObject d, | ||||
|                   DependencyPropertyChangedEventArgs e) | ||||
|         { | ||||
|             UIElement element = d as UIElement; | ||||
|             if (element == null) return; | ||||
| 
 | ||||
|             if (e.NewValue != e.OldValue) | ||||
|             { | ||||
|                 if ((bool)e.NewValue) | ||||
|                 { | ||||
|                     element.PreviewMouseDown += element_PreviewMouseDown; | ||||
|                     element.PreviewMouseUp += element_PreviewMouseUp; | ||||
|                     element.PreviewMouseMove += element_PreviewMouseMove; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     element.PreviewMouseDown -= element_PreviewMouseDown; | ||||
|                     element.PreviewMouseUp -= element_PreviewMouseUp; | ||||
|                     element.PreviewMouseMove -= element_PreviewMouseMove; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Determine if we're presently dragging | ||||
|         private static bool _isDragging = false; | ||||
|         // The offset from the top, left of the item being dragged  | ||||
|         // and the original mouse down | ||||
|         private static System.Windows.Point _offset; | ||||
| 
 | ||||
|         // This is triggered when the mouse button is pressed  | ||||
|         // on the element being hooked | ||||
|         static void element_PreviewMouseDown(object sender, | ||||
|                 System.Windows.Input.MouseButtonEventArgs e) | ||||
|         { | ||||
|              | ||||
|             // Ensure it's a framework element as we'll need to  | ||||
|             // get access to the visual tree | ||||
|             FrameworkElement element = sender as FrameworkElement; | ||||
|             Debug.WriteLine("MOUSEDOWN "+element.Name+" drg is "+_isDragging); | ||||
|             if (element == null) return; | ||||
| 
 | ||||
|             // start dragging and get the offset of the mouse  | ||||
|             // relative to the element | ||||
|             _isDragging = true; | ||||
|             _offset = e.GetPosition(element); | ||||
|         } | ||||
| 
 | ||||
|         // This is triggered when the mouse is moved over the element | ||||
|         private static void element_PreviewMouseMove(object sender, | ||||
|                   System.Windows.Input.MouseEventArgs e) | ||||
|         { | ||||
|             FrameworkElement element = sender as FrameworkElement; | ||||
|             Debug.WriteLine("MMOVE " + element.Name + " drg is " + _isDragging); | ||||
|             // If we're not dragging, don't bother - also validate the element | ||||
|             if (!_isDragging) return; | ||||
| 
 | ||||
|             Debug.WriteLine("DRAGGING " + element.Name + " drg is " + _isDragging); | ||||
| 
 | ||||
|             if (element == null) return; | ||||
| 
 | ||||
|             var canvas = element.Parent as Canvas; | ||||
|             if (canvas == null) return; | ||||
| 
 | ||||
|             // Get the position of the mouse relative to the canvas | ||||
|             System.Windows.Point mousePoint = e.GetPosition(canvas); | ||||
| 
 | ||||
|             // Offset the mouse position by the original offset position | ||||
|             mousePoint.Offset(-_offset.X, -_offset.Y); | ||||
| 
 | ||||
|             // Move the element on the canvas | ||||
|             element.SetValue(Canvas.LeftProperty, mousePoint.X); | ||||
|             element.SetValue(Canvas.TopProperty, mousePoint.Y); | ||||
|         } | ||||
| 
 | ||||
|         // this is triggered when the mouse is released | ||||
|         private static void element_PreviewMouseUp(object sender, | ||||
|                 MouseButtonEventArgs e) | ||||
|         { | ||||
|             _isDragging = false; | ||||
|             _offset = new System.Windows.Point(); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								STDHelper/Properties/AssemblyInfo.cs
									
									
									
									
									
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							| @ -0,0 +1,55 @@ | ||||
| using System.Reflection; | ||||
| using System.Resources; | ||||
| using System.Runtime.CompilerServices; | ||||
| using System.Runtime.InteropServices; | ||||
| using System.Windows; | ||||
| 
 | ||||
| // Allgemeine Informationen über eine Assembly werden über die folgenden | ||||
| // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, | ||||
| // die einer Assembly zugeordnet sind. | ||||
| [assembly: AssemblyTitle("STDHelper")] | ||||
| [assembly: AssemblyDescription("")] | ||||
| [assembly: AssemblyConfiguration("")] | ||||
| [assembly: AssemblyCompany("")] | ||||
| [assembly: AssemblyProduct("STDHelper")] | ||||
| [assembly: AssemblyCopyright("Copyright ©  2019")] | ||||
| [assembly: AssemblyTrademark("")] | ||||
| [assembly: AssemblyCulture("")] | ||||
| 
 | ||||
| // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly | ||||
| // für COM-Komponenten unsichtbar.  Wenn Sie auf einen Typ in dieser Assembly von | ||||
| // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. | ||||
| [assembly: ComVisible(false)] | ||||
| 
 | ||||
| //Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie | ||||
| //<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei | ||||
| //in einer <PropertyGroup> fest.  Wenn Sie in den Quelldateien beispielsweise Deutsch | ||||
| //(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest.  Heben Sie dann die Auskommentierung | ||||
| //des nachstehenden NeutralResourceLanguage-Attributs auf.  Aktualisieren Sie "en-US" in der nachstehenden Zeile, | ||||
| //sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt. | ||||
| 
 | ||||
| //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||||
| 
 | ||||
| 
 | ||||
| [assembly: ThemeInfo( | ||||
|     ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher | ||||
|                                      //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird, | ||||
|                                      // oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.) | ||||
|     ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs | ||||
|                                               //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird, | ||||
|                                               // designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.) | ||||
| )] | ||||
| 
 | ||||
| 
 | ||||
| // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: | ||||
| // | ||||
| //      Hauptversion | ||||
| //      Nebenversion | ||||
| //      Buildnummer | ||||
| //      Revision | ||||
| // | ||||
| // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, | ||||
| // indem Sie "*" wie unten gezeigt eingeben: | ||||
| // [assembly: AssemblyVersion("1.0.*")] | ||||
| [assembly: AssemblyVersion("1.0.0.0")] | ||||
| [assembly: AssemblyFileVersion("1.0.0.0")] | ||||
							
								
								
									
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								STDHelper/Properties/Resources.Designer.cs
									
									
									
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							| @ -0,0 +1,71 @@ | ||||
| //------------------------------------------------------------------------------ | ||||
| // <auto-generated> | ||||
| //     Dieser Code wurde von einem Tool generiert. | ||||
| //     Laufzeitversion: 4.0.30319.42000 | ||||
| // | ||||
| //     Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn | ||||
| //     der Code erneut generiert wird. | ||||
| // </auto-generated> | ||||
| //------------------------------------------------------------------------------ | ||||
| 
 | ||||
| namespace STDHelper.Properties | ||||
| { | ||||
| 
 | ||||
| 
 | ||||
|     /// <summary> | ||||
|     ///   Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. | ||||
|     /// </summary> | ||||
|     // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse | ||||
|     // über ein Tool wie ResGen oder Visual Studio automatisch generiert. | ||||
|     // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen | ||||
|     // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu. | ||||
|     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] | ||||
|     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | ||||
|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
|     internal class Resources | ||||
|     { | ||||
| 
 | ||||
|         private static global::System.Resources.ResourceManager resourceMan; | ||||
| 
 | ||||
|         private static global::System.Globalization.CultureInfo resourceCulture; | ||||
| 
 | ||||
|         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | ||||
|         internal Resources() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         ///   Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         internal static global::System.Resources.ResourceManager ResourceManager | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 if ((resourceMan == null)) | ||||
|                 { | ||||
|                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STDHelper.Properties.Resources", typeof(Resources).Assembly); | ||||
|                     resourceMan = temp; | ||||
|                 } | ||||
|                 return resourceMan; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         ///   Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle | ||||
|         ///   Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         internal static global::System.Globalization.CultureInfo Culture | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return resourceCulture; | ||||
|             } | ||||
|             set | ||||
|             { | ||||
|                 resourceCulture = value; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,117 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <root> | ||||
|   <!--  | ||||
|     Microsoft ResX Schema  | ||||
|      | ||||
|     Version 2.0 | ||||
|      | ||||
|     The primary goals of this format is to allow a simple XML format  | ||||
|     that is mostly human readable. The generation and parsing of the  | ||||
|     various data types are done through the TypeConverter classes  | ||||
|     associated with the data types. | ||||
|      | ||||
|     Example: | ||||
|      | ||||
|     ... ado.net/XML headers & schema ... | ||||
|     <resheader name="resmimetype">text/microsoft-resx</resheader> | ||||
|     <resheader name="version">2.0</resheader> | ||||
|     <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||||
|     <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||||
|     <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||||
|     <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||||
|     <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||||
|         <value>[base64 mime encoded serialized .NET Framework object]</value> | ||||
|     </data> | ||||
|     <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||||
|         <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||||
|         <comment>This is a comment</comment> | ||||
|     </data> | ||||
|                  | ||||
|     There are any number of "resheader" rows that contain simple  | ||||
|     name/value pairs. | ||||
|      | ||||
|     Each data row contains a name, and value. The row also contains a  | ||||
|     type or mimetype. Type corresponds to a .NET class that support  | ||||
|     text/value conversion through the TypeConverter architecture.  | ||||
|     Classes that don't support this are serialized and stored with the  | ||||
|     mimetype set. | ||||
|      | ||||
|     The mimetype is used for serialized objects, and tells the  | ||||
|     ResXResourceReader how to depersist the object. This is currently not  | ||||
|     extensible. For a given mimetype the value must be set accordingly: | ||||
|      | ||||
|     Note - application/x-microsoft.net.object.binary.base64 is the format  | ||||
|     that the ResXResourceWriter will generate, however the reader can  | ||||
|     read any of the formats listed below. | ||||
|      | ||||
|     mimetype: application/x-microsoft.net.object.binary.base64 | ||||
|     value   : The object must be serialized with  | ||||
|             : System.Serialization.Formatters.Binary.BinaryFormatter | ||||
|             : and then encoded with base64 encoding. | ||||
|      | ||||
|     mimetype: application/x-microsoft.net.object.soap.base64 | ||||
|     value   : The object must be serialized with  | ||||
|             : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||||
|             : and then encoded with base64 encoding. | ||||
| 
 | ||||
|     mimetype: application/x-microsoft.net.object.bytearray.base64 | ||||
|     value   : The object must be serialized into a byte array  | ||||
|             : using a System.ComponentModel.TypeConverter | ||||
|             : and then encoded with base64 encoding. | ||||
|     --> | ||||
|   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||||
|     <xsd:element name="root" msdata:IsDataSet="true"> | ||||
|       <xsd:complexType> | ||||
|         <xsd:choice maxOccurs="unbounded"> | ||||
|           <xsd:element name="metadata"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" type="xsd:string" /> | ||||
|               <xsd:attribute name="type" type="xsd:string" /> | ||||
|               <xsd:attribute name="mimetype" type="xsd:string" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="assembly"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:attribute name="alias" type="xsd:string" /> | ||||
|               <xsd:attribute name="name" type="xsd:string" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="data"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||
|                 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> | ||||
|               <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||||
|               <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="resheader"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" type="xsd:string" use="required" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|         </xsd:choice> | ||||
|       </xsd:complexType> | ||||
|     </xsd:element> | ||||
|   </xsd:schema> | ||||
|   <resheader name="resmimetype"> | ||||
|     <value>text/microsoft-resx</value> | ||||
|   </resheader> | ||||
|   <resheader name="version"> | ||||
|     <value>2.0</value> | ||||
|   </resheader> | ||||
|   <resheader name="reader"> | ||||
|     <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </resheader> | ||||
|   <resheader name="writer"> | ||||
|     <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </resheader> | ||||
| </root> | ||||
							
								
								
									
										30
									
								
								STDHelper/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								STDHelper/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							| @ -0,0 +1,30 @@ | ||||
| //------------------------------------------------------------------------------ | ||||
| // <auto-generated> | ||||
| //     This code was generated by a tool. | ||||
| //     Runtime Version:4.0.30319.42000 | ||||
| // | ||||
| //     Changes to this file may cause incorrect behavior and will be lost if | ||||
| //     the code is regenerated. | ||||
| // </auto-generated> | ||||
| //------------------------------------------------------------------------------ | ||||
| 
 | ||||
| namespace STDHelper.Properties | ||||
| { | ||||
| 
 | ||||
| 
 | ||||
|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
|     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] | ||||
|     internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase | ||||
|     { | ||||
| 
 | ||||
|         private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); | ||||
| 
 | ||||
|         public static Settings Default | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return defaultInstance; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										7
									
								
								STDHelper/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								STDHelper/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,7 @@ | ||||
| <?xml version='1.0' encoding='utf-8'?> | ||||
| <SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> | ||||
|   <Profiles> | ||||
|     <Profile Name="(Default)" /> | ||||
|   </Profiles> | ||||
|   <Settings /> | ||||
| </SettingsFile> | ||||
							
								
								
									
										141
									
								
								STDHelper/STDHelper.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										141
									
								
								STDHelper/STDHelper.csproj
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,141 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||
|   <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||||
|   <PropertyGroup> | ||||
|     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||||
|     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||||
|     <ProjectGuid>{C763D8F1-B426-4E05-AA56-D1054D36392E}</ProjectGuid> | ||||
|     <OutputType>WinExe</OutputType> | ||||
|     <RootNamespace>STDHelper</RootNamespace> | ||||
|     <AssemblyName>STDHelper</AssemblyName> | ||||
|     <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||||
|     <FileAlignment>512</FileAlignment> | ||||
|     <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||||
|     <WarningLevel>4</WarningLevel> | ||||
|     <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||||
|     <Deterministic>true</Deterministic> | ||||
|     <IsWebBootstrapper>false</IsWebBootstrapper> | ||||
|     <PublishUrl>publish\</PublishUrl> | ||||
|     <Install>true</Install> | ||||
|     <InstallFrom>Disk</InstallFrom> | ||||
|     <UpdateEnabled>false</UpdateEnabled> | ||||
|     <UpdateMode>Foreground</UpdateMode> | ||||
|     <UpdateInterval>7</UpdateInterval> | ||||
|     <UpdateIntervalUnits>Days</UpdateIntervalUnits> | ||||
|     <UpdatePeriodically>false</UpdatePeriodically> | ||||
|     <UpdateRequired>false</UpdateRequired> | ||||
|     <MapFileExtensions>true</MapFileExtensions> | ||||
|     <ApplicationRevision>1</ApplicationRevision> | ||||
|     <ApplicationVersion>1.0.0.%2a</ApplicationVersion> | ||||
|     <UseApplicationTrust>false</UseApplicationTrust> | ||||
|     <PublishWizardCompleted>true</PublishWizardCompleted> | ||||
|     <BootstrapperEnabled>true</BootstrapperEnabled> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||||
|     <PlatformTarget>AnyCPU</PlatformTarget> | ||||
|     <DebugSymbols>true</DebugSymbols> | ||||
|     <DebugType>full</DebugType> | ||||
|     <Optimize>false</Optimize> | ||||
|     <OutputPath>bin\Debug\</OutputPath> | ||||
|     <DefineConstants>DEBUG;TRACE</DefineConstants> | ||||
|     <ErrorReport>prompt</ErrorReport> | ||||
|     <WarningLevel>4</WarningLevel> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||||
|     <PlatformTarget>AnyCPU</PlatformTarget> | ||||
|     <DebugType>pdbonly</DebugType> | ||||
|     <Optimize>true</Optimize> | ||||
|     <OutputPath>bin\Release\</OutputPath> | ||||
|     <DefineConstants>TRACE</DefineConstants> | ||||
|     <ErrorReport>prompt</ErrorReport> | ||||
|     <WarningLevel>4</WarningLevel> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup> | ||||
|     <ManifestCertificateThumbprint>E91E2DA49C4D2890B4348E2560C137AD9BCA1E20</ManifestCertificateThumbprint> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup> | ||||
|     <ManifestKeyFile>STDHelper_TemporaryKey.pfx</ManifestKeyFile> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup> | ||||
|     <GenerateManifests>true</GenerateManifests> | ||||
|   </PropertyGroup> | ||||
|   <PropertyGroup> | ||||
|     <SignManifests>true</SignManifests> | ||||
|   </PropertyGroup> | ||||
|   <ItemGroup> | ||||
|     <Reference Include="System" /> | ||||
|     <Reference Include="System.Data" /> | ||||
|     <Reference Include="System.Drawing" /> | ||||
|     <Reference Include="System.Windows.Forms" /> | ||||
|     <Reference Include="System.Xml" /> | ||||
|     <Reference Include="Microsoft.CSharp" /> | ||||
|     <Reference Include="System.Core" /> | ||||
|     <Reference Include="System.Xml.Linq" /> | ||||
|     <Reference Include="System.Data.DataSetExtensions" /> | ||||
|     <Reference Include="System.Net.Http" /> | ||||
|     <Reference Include="System.Xaml"> | ||||
|       <RequiredTargetFramework>4.0</RequiredTargetFramework> | ||||
|     </Reference> | ||||
|     <Reference Include="WindowsBase" /> | ||||
|     <Reference Include="PresentationCore" /> | ||||
|     <Reference Include="PresentationFramework" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ApplicationDefinition Include="App.xaml"> | ||||
|       <Generator>MSBuild:Compile</Generator> | ||||
|       <SubType>Designer</SubType> | ||||
|     </ApplicationDefinition> | ||||
|     <Page Include="MainWindow.xaml"> | ||||
|       <Generator>MSBuild:Compile</Generator> | ||||
|       <SubType>Designer</SubType> | ||||
|     </Page> | ||||
|     <Compile Include="App.xaml.cs"> | ||||
|       <DependentUpon>App.xaml</DependentUpon> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="MainWindow.xaml.cs"> | ||||
|       <DependentUpon>MainWindow.xaml</DependentUpon> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Compile Include="Properties\AssemblyInfo.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="Properties\Resources.Designer.cs"> | ||||
|       <AutoGen>True</AutoGen> | ||||
|       <DesignTime>True</DesignTime> | ||||
|       <DependentUpon>Resources.resx</DependentUpon> | ||||
|     </Compile> | ||||
|     <Compile Include="Properties\Settings.Designer.cs"> | ||||
|       <AutoGen>True</AutoGen> | ||||
|       <DependentUpon>Settings.settings</DependentUpon> | ||||
|       <DesignTimeSharedInput>True</DesignTimeSharedInput> | ||||
|     </Compile> | ||||
|     <EmbeddedResource Include="Properties\Resources.resx"> | ||||
|       <Generator>ResXFileCodeGenerator</Generator> | ||||
|       <LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||||
|     </EmbeddedResource> | ||||
|     <None Include="Properties\Settings.settings"> | ||||
|       <Generator>SettingsSingleFileGenerator</Generator> | ||||
|       <LastGenOutput>Settings.Designer.cs</LastGenOutput> | ||||
|     </None> | ||||
|     <None Include="STDHelper_TemporaryKey.pfx" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="App.config" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <BootstrapperPackage Include=".NETFramework,Version=v4.7.2"> | ||||
|       <Visible>False</Visible> | ||||
|       <ProductName>Microsoft .NET Framework 4.7.2 %28x86 und x64%29</ProductName> | ||||
|       <Install>true</Install> | ||||
|     </BootstrapperPackage> | ||||
|     <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1"> | ||||
|       <Visible>False</Visible> | ||||
|       <ProductName>.NET Framework 3.5 SP1</ProductName> | ||||
|       <Install>false</Install> | ||||
|     </BootstrapperPackage> | ||||
|   </ItemGroup> | ||||
|   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||||
| </Project> | ||||
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		Reference in New Issue
	
	Block a user