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Projektdateien hinzufügen.

master
amki 6 years ago
parent
commit
4c58ec196a
  1. 25
      STDHelper.sln
  2. 6
      STDHelper/App.config
  3. 9
      STDHelper/App.xaml
  4. 17
      STDHelper/App.xaml.cs
  5. 15
      STDHelper/MainWindow.xaml
  6. 225
      STDHelper/MainWindow.xaml.cs
  7. 55
      STDHelper/Properties/AssemblyInfo.cs
  8. 71
      STDHelper/Properties/Resources.Designer.cs
  9. 117
      STDHelper/Properties/Resources.resx
  10. 30
      STDHelper/Properties/Settings.Designer.cs
  11. 7
      STDHelper/Properties/Settings.settings
  12. 141
      STDHelper/STDHelper.csproj

25
STDHelper.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28729.10
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "STDHelper", "STDHelper\STDHelper.csproj", "{C763D8F1-B426-4E05-AA56-D1054D36392E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C763D8F1-B426-4E05-AA56-D1054D36392E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C763D8F1-B426-4E05-AA56-D1054D36392E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CB2EB343-8371-4257-B2DA-5B7CE447F5E1}
EndGlobalSection
EndGlobal

6
STDHelper/App.config

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

9
STDHelper/App.xaml

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<Application x:Class="STDHelper.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:STDHelper"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

17
STDHelper/App.xaml.cs

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace STDHelper
{
/// <summary>
/// Interaktionslogik für "App.xaml"
/// </summary>
public partial class App : Application
{
}
}

15
STDHelper/MainWindow.xaml

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<Window x:Class="STDHelper.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:STDHelper"
mc:Ignorable="d"
Title="MainWindow" Height="800" Width="1500">
<Canvas HorizontalAlignment="Left" Height="800" Margin="0,0,0,0" VerticalAlignment="Top" Width="1500">
<Image x:Name="image1" Stretch="None" Height="500" Canvas.Left="130" Canvas.Top="10" Width="500" local:DraggableExtender.CanDrag="True"/>
<Button x:Name="btn_LoadScreenshot" Content="Load Screenshot" Canvas.Left="10" Canvas.Top="10" Width="75" Click="Btn_LoadScreenshot_Click"/>
<Image x:Name="image2" Stretch="None" Height="500" Canvas.Left="850" Canvas.Top="140" Width="500" local:DraggableExtender.CanDrag="True"/>
<Button x:Name="btn_Switch" Content="Toggle Switch" Canvas.Left="10" Canvas.Top="60" Width="75" Click="Btn_Switch_Click"/>
</Canvas>
</Window>

225
STDHelper/MainWindow.xaml.cs

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using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Interop;
using System.Linq;
namespace STDHelper
{
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private DispatcherTimer t;
public MainWindow()
{
InitializeComponent();
t = new DispatcherTimer();
// Hook up the Elapsed event for the timer.
t.Tick += new EventHandler(OnTimedEvent);
t.Interval = new TimeSpan(0, 0, 1);
}
private void Btn_Load1_Click(object sender, RoutedEventArgs e)
{
System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
LoadClipboardToImage(i);
}
private void LoadClipboardToImage(System.Windows.Controls.Image img)
{
BitmapSource bms = CopyScreen();
img.Opacity = 0.5;
img.Source = bms;
}
private void Btn_Load2_Click(object sender, RoutedEventArgs e)
{
System.Windows.Controls.Image i = FindName("image2") as System.Windows.Controls.Image;
LoadClipboardToImage(i);
}
private void Btn_Switch_Click(object sender, RoutedEventArgs e)
{
System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
if (t.IsEnabled)
{
t.Stop();
i1.Visibility = Visibility.Visible;
i1.Opacity = 0.5;
i2.Visibility = Visibility.Visible;
i2.Opacity = 0.5;
}
else
{
i1.Opacity = 1;
i2.Opacity = 1;
t.Start();
}
}
private void OnTimedEvent(object sender, EventArgs e)
{
Debug.WriteLine("TICK");
System.Windows.Controls.Image i1 = FindName("image1") as System.Windows.Controls.Image;
System.Windows.Controls.Image i2 = FindName("image2") as System.Windows.Controls.Image;
Debug.WriteLine("i1 " + i1.Visibility);
Debug.WriteLine("i2 " + i2.Visibility);
if (i1.Visibility == Visibility.Hidden)
{
i1.Visibility = Visibility.Visible;
i2.Visibility = Visibility.Hidden;
} else
{
i1.Visibility = Visibility.Hidden;
i2.Visibility = Visibility.Visible;
}
}
private void Btn_LoadScreenshot_Click(object sender, RoutedEventArgs e)
{
System.Windows.Controls.Image i = FindName("image1") as System.Windows.Controls.Image;
LoadClipboardToImage(i);
}
private static BitmapSource CopyScreen()
{
var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
var width = right - left;
var height = bottom - top;
using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
using (var bmpGraphics = Graphics.FromImage(screenBmp))
{
bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height));
return Imaging.CreateBitmapSourceFromHBitmap(
screenBmp.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
}
}
}
}
public class DraggableExtender : DependencyObject
{
// This is the dependency property we're exposing - we'll
// access this as DraggableExtender.CanDrag="true"/"false"
public static readonly DependencyProperty CanDragProperty =
DependencyProperty.RegisterAttached("CanDrag",
typeof(bool),
typeof(DraggableExtender),
new UIPropertyMetadata(false, OnChangeCanDragProperty));
// The expected static setter
public static void SetCanDrag(UIElement element, bool o)
{
element.SetValue(CanDragProperty, o);
}
// the expected static getter
public static bool GetCanDrag(UIElement element)
{
return (bool)element.GetValue(CanDragProperty);
}
// This is triggered when the CanDrag property is set. We'll
// simply check the element is a UI element and that it is
// within a canvas. If it is, we'll hook into the mouse events
private static void OnChangeCanDragProperty(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
UIElement element = d as UIElement;
if (element == null) return;
if (e.NewValue != e.OldValue)
{
if ((bool)e.NewValue)
{
element.PreviewMouseDown += element_PreviewMouseDown;
element.PreviewMouseUp += element_PreviewMouseUp;
element.PreviewMouseMove += element_PreviewMouseMove;
}
else
{
element.PreviewMouseDown -= element_PreviewMouseDown;
element.PreviewMouseUp -= element_PreviewMouseUp;
element.PreviewMouseMove -= element_PreviewMouseMove;
}
}
}
// Determine if we're presently dragging
private static bool _isDragging = false;
// The offset from the top, left of the item being dragged
// and the original mouse down
private static System.Windows.Point _offset;
// This is triggered when the mouse button is pressed
// on the element being hooked
static void element_PreviewMouseDown(object sender,
System.Windows.Input.MouseButtonEventArgs e)
{
// Ensure it's a framework element as we'll need to
// get access to the visual tree
FrameworkElement element = sender as FrameworkElement;
Debug.WriteLine("MOUSEDOWN "+element.Name+" drg is "+_isDragging);
if (element == null) return;
// start dragging and get the offset of the mouse
// relative to the element
_isDragging = true;
_offset = e.GetPosition(element);
}
// This is triggered when the mouse is moved over the element
private static void element_PreviewMouseMove(object sender,
System.Windows.Input.MouseEventArgs e)
{
FrameworkElement element = sender as FrameworkElement;
Debug.WriteLine("MMOVE " + element.Name + " drg is " + _isDragging);
// If we're not dragging, don't bother - also validate the element
if (!_isDragging) return;
Debug.WriteLine("DRAGGING " + element.Name + " drg is " + _isDragging);
if (element == null) return;
var canvas = element.Parent as Canvas;
if (canvas == null) return;
// Get the position of the mouse relative to the canvas
System.Windows.Point mousePoint = e.GetPosition(canvas);
// Offset the mouse position by the original offset position
mousePoint.Offset(-_offset.X, -_offset.Y);
// Move the element on the canvas
element.SetValue(Canvas.LeftProperty, mousePoint.X);
element.SetValue(Canvas.TopProperty, mousePoint.Y);
}
// this is triggered when the mouse is released
private static void element_PreviewMouseUp(object sender,
MouseButtonEventArgs e)
{
_isDragging = false;
_offset = new System.Windows.Point();
}
}
}

55
STDHelper/Properties/AssemblyInfo.cs

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("STDHelper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("STDHelper")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
//Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
//<UICulture>ImCodeVerwendeteKultur</UICulture> in der .csproj-Datei
//in einer <PropertyGroup> fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
//(Deutschland) verwenden, legen Sie <UICulture> auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
//des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
//sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
//(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
// designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
)]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
STDHelper/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace STDHelper.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STDHelper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
STDHelper/Properties/Resources.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
STDHelper/Properties/Settings.Designer.cs

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace STDHelper.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

7
STDHelper/Properties/Settings.settings

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

141
STDHelper/STDHelper.csproj

@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C763D8F1-B426-4E05-AA56-D1054D36392E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>STDHelper</RootNamespace>
<AssemblyName>STDHelper</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>1</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ManifestCertificateThumbprint>E91E2DA49C4D2890B4348E2560C137AD9BCA1E20</ManifestCertificateThumbprint>
</PropertyGroup>
<PropertyGroup>
<ManifestKeyFile>STDHelper_TemporaryKey.pfx</ManifestKeyFile>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
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<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
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<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
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<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
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<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
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<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
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<Compile Include="Properties\Resources.Designer.cs">
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<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
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<DependentUpon>Settings.settings</DependentUpon>
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<Generator>ResXFileCodeGenerator</Generator>
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<None Include="STDHelper_TemporaryKey.pfx" />
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<None Include="App.config" />
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<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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